801 results on '"Legaki, A."'
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2. Climate Change at Your Doorstep: An Experiment Using a Digital Game and Distance Framing.
3. Edutainment in the Context of Science Communication in Virtual Reality.
4. Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities.
5. Extended Reality for Public Understanding of Science: A Systematic Literature Review.
6. Effects of Immersion and Embodiment on Memory in Virtual Reality.
7. Gamified scaffolding in formal education: A scoping review.
8. Changing Climate Change Mental Models Through Game-Based Learning: A Controlled Experiment Involving Cognitive Mapping.
9. Dentex maroccanus Valenciennes, 1830 Otolith Morphology, Age, and Growth in the Aegean Sea (E. Mediterranean)
10. Short term starvation potentiates the efficacy of chemotherapy in triple negative breast cancer via metabolic reprogramming
11. Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work.
12. Climate Connected: An Immersive VR and PC Game for Climate Change Engagement.
13. Gamified metacognitive prompts in a higher education flipped classroom.
14. Gamification for Climate Change Engagement: A User-Centered Design Agenda.
15. The Internet of Bananas: Critical Design and Playfulness for Citizen Sensing and Electronic Literacy.
16. Games and AI Panel: Current State, Risks, and Future Trajectories.
17. Liver endothelial cells in NAFLD and transition to NASH and HCC
18. From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment.
19. Integrated omics analysis for characterization of the contribution of high fructose corn syrup to non-alcoholic fatty liver disease in obesity
20. Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play.
21. Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF.
22. The impact of different gamification types in the context of data literacy: An online experiment.
23. Games and gamification in flipped classrooms: A systematic review.
24. The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement.
25. Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices.
26. Hepatocyte Mitochondrial Dynamics and Bioenergetics in Obesity-Related Non-Alcoholic Fatty Liver Disease
27. Ultrassom terapêutico (3 MHZ) como recurso em pós-operatório de lipoaspiração: Uma revisão bibliográfica narrativa
28. Decline in Size-at-Maturity of European Hake in Relation to Environmental Regimes: A Case in the Eastern Ionian Sea
29. Etsijä's call: Gamifying virtual conferences with alternate reality games.
30. Gut Microbiome and Gastrointestinal Disorders
31. THU-214 Spatiotemporal non-invasive characterization of the hepatic microenvironment during metabolic dysfunction-associated liver disease progression
32. Nasal epithelium: new insights and differences of the cytokine profile between normal subjects and subjects with allergic rhinitis
33. The complexity in DNA methylation analysis of allergic diseases
34. Is there a correlation between infliximab trough levels and the development of adverse events in patients with inflammatory bowel disease?
35. Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course
36. Introduction to the Minitrack on Gamification.
37. Prophylactic effect of brinzolamide–brimonidine fixed combination on intraocular pressure spikes after intravitreal anti-VEGF injections
38. B-cell activating factor (BAFF) expression is associated with Crohn's disease and can serve as a potential prognostic indicator of disease response to Infliximab treatment
39. Local response to extreme wildfire events in populated areas: practices and lessons learned from the Mati/Attica (2018) and North Evia (2021) fires, Greece
40. Gamification in statistics education: A literature review.
41. Altered Expression of Neuroplasticity-Related Genes in Alcohol Addiction and Treatment.
42. Hepatic pannexin‐1 controls interleukin‐33 synthesis and release via the ATP‐P2X7 pathway with clinical implications for the resolution of hyperinflammation in sepsis
43. The effect of challenge-based gamification on learning: An experiment in the context of statistics education
44. Gut microbiome in alcohol use disorder: Implications for health outcomes and therapeutic strategies-a literature review
45. Introduction to the Minitrack on Gamification.
46. DNA methylation biomarkers in asthma and rhinitis: Are we there yet?
47. Significance of Circulating Cell-Free DNA Biomarkers in HBeAg-Negative Chronic Hepatitis B Virus Infection and Their Changes after Treatment Initiation
48. Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment.
49. Mental Health Professionals’ Attitudes to Severe Mental Illness and Its Correlates in Psychiatric Hospitals of Attica: The Role of Workers’ Empathy
50. Using gamification to teach forecasting in a business school setting.
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