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2. Anthropomorphizing Malware, Bots, and Servers with Human-Like Images and Dialogues: The Emotional Design Effects in a Multimedia Learning Environment

3. Online Roadshow: A New Model for the Next-Generation Digital Marketing

5. Experimental Study on Predictive Modeling in the Gamification Marketing Application

6. Data analysis on how the renewable energy mitigate climate change.

18. A New Big Data Processing Framework for the Online Roadshow.

30. Review on Generic Components of the MMORPGs

31. Towards a Higher Learning Motivation among Malaysian Undergraduate Students - A Case Study of Motivation Change in Malaysian Undergraduate Students after the Global Study Program (GSP) in Japan

32. Gender and Age Difference in Personal Involvement Inventory on Preventive Awareness Ad in Malaysia

33. Game-Based Learning Mobile-App for Teaching the Binary Numeral System .

34. Self-Perceived Entrepreneurship Skills for Undergraduates of Private University in Malaysia

37. The Effects of Content Design and Usability on Acceptance of Proposed Cloud-Based e-Learning Framework.

39. Systemic Water Analysis - The Procedure

45. Teaching Ergonomics Using Virtual Reality (VR) to Higher Education Learners

46. Industrial Engagement Activities to Gain the Skill of Final Year Student in Rockphysics Subject in Geosciences Department-UTP

48. The Determinants of Students’ Satisfaction and Continuance Intention to Use Microsoft Teams as an Online Learning Platform

50. Empowering Learning with Technology: Insights and Way Forward for Universiti Teknologi PETRONAS

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