75 results on '"Leroy, Laure"'
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2. Innovative Virtual Reality Application for Road Safety Education of Children in Urban Areas
3. A Generic Augmented Reality Telescope for Heritage Valorization
4. Explorer la stéréoscopie intermittente : son influence sur la perception et la fatigue visuelle
5. Innovative Virtual Reality Application for Road Safety Education of Children in Urban Areas
6. Système de réduction de contraintes physiologiques pour une cohérence sensori-motrice en réalité virtuelle
7. Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review
8. Interocular conflict from a monocular augmented reality display: Impact of visual characteristics on performance
9. Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus
10. Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review.
11. Is it relevant to choose the eye to display the image when using a monocular see-through device?
12. Monocular augmented reality devices: does the choice of eye matter?
13. Eyestrain impacts on learning job interview with a serious game in virtual reality
14. Which ocular dominance should be considered for monocular augmented reality devices?
15. Investigating Cyclical Stereoscopy Effects Over Visual Discomfort and Fatigue in Virtual Reality While Learning
16. Binocular rivalry in monocular augmented reality devices: a review
17. Eyestrain impacts on learning job interview with a serious game in virtual reality
18. La petite maison d’édition qui voulait rendre le monde plus grand
19. Binocular rivalry in monocular augmented reality devices: a review.
20. Study of Stressful Gestural Interactions: an Approach for Assessing their Negative Physical Impacts
21. Eyestain Reduction in Stereoscopy
22. Diminution de la fatigue visuelle en stéréoscopie
23. Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks
24. Monocular augmented reality devices: does the choice of eye matter?
25. Dynamic Sensor Selection Based On Joint Data Quality in the Context of a multi-Kinect Module inside the CAVE
26. 'It'+'I': Virtual Embodiments as Hybrid Experiences
27. Eyestrain Reduction in Stereoscopy
28. Improving shape perception in virtual reality systems using toed-in cameras
29. Investigating intermittent stereoscopy: its effects on perception and visual fatigue
30. An Adaptive Blur in Peripheral Vision to Reduce Visual Fatigue in Stereoscopic Vision
31. Un flou adaptatif en fonction du point de focalisation pour réduire la fatigue visuelle en vision stéréoscopique
32. AGATHE: a tool for personalized rehabilitation of cognitive functions based on simulated activities of daily living
33. Binocular rivalry in monocular augmented reality devices: a review
34. Real time comfort enhancement in stereoscopic displays by disparity and content-adapted blur
35. Interfaçage visuel stéréoscopique : diminution de la fatigue visuelle et caractérisation de la perception des formes
36. Study of stereoscopic shape perception for virtual design
37. Improving shape perception in virtual reality systems using toed-in cameras.
38. Measuring Visual Fatigue.
39. Reducing the Distance Between the Virtual Cameras.
40. Other titles from iSTE in Computer Engineering.
41. Bibliography.
42. Principles of Depth and Shape Perception.
43. Technological Elements.
44. Causes of Visual Fatigue in Stereoscopic Vision.
45. Short- and Long-term Consequences.
46. Front Matter.
47. Reducing Spatial Frequencies.
48. Amélioration des images stéréoscopiques
49. Study of stressful gestural interactions: An approach for assessing their negative physical impacts.
50. A template approach for coupling virtual reality and CAD in an immersive car interior design scenario
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