29 results on '"Lindstedt, Antero"'
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2. Are Game Elements Fueling Learners’ Motivation via Positive Affect?
3. The effectiveness of explanatory adaptive feedback within a digital educational game to enhance fraction understanding
4. Game elements enhance engagement and mitigate attrition in online learning tasks
5. Different aspects of fraction understanding are associated selectively with performance on a fraction learning game
6. A game-based approach to promoting adaptive rational number knowledge.
7. Using a Multi-step Research Approach to Inform the Development of a Graph Literacy Game
8. Flow Experience and Situational Interest in an Adaptive Math Game
9. Exploring the Educational Potential of a Game-Based Math Competition
10. Effect of Whole-Body Movement on Performance and Efficiency: A Comparison of Three Controlling Methods for a Math Game
11. Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives
12. Increased emotional engagement in game-based learning – A machine learning approach on facial emotion detection data
13. Exploring the Educational Potential of a Game-Based Math Competition
14. Designing Working Memory Games for Elderly
15. A game-based approach to promoting adaptive rational number knowledge
16. Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
17. Neurofunctional evidence on increased emotional engagement in game-based learning
18. Neurofunctional underpinnings of game-based learning: contrasting game and non-game-based learning in an active fMRI paradigm
19. Neurofunctional plasticity in fraction learning: An fMRI training study
20. Developing Games for Health Impact: Case Brains vs Zombies.
21. Flow experience in game based learning – a systematic literature review
22. Towards Game-Based Formative Assessment
23. Flow experience in game based learning – a systematic literature review
24. A user experience case study: two embodied cognition user interface solutions for a math learning game
25. Promoting students' fractional thinking by challenging them to design game-based number line tasks for others
26. Rational Number Knowledge Assessment and Training With a Game Competition.
27. Using video games to combine learning and assessment in mathematics education
28. Flow Experience as a Quality Measure in Evaluating Physically Activating Collaborative Serious Games
29. Developing Games for Health Impact: Case Brains vs Zombies.
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