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35. Transforming a school into Hogwarts : storification of classrooms and students’ social behaviour

37. 'It’s Easier to Play Alone': A Survey Study of Gaming With Disabilities

41. Social aspects in game accessibility research: a literature review

42. Introduction to Minitrack on Engaging Governance

43. Monstrosity in Games and Play : A Multidisciplinary Examination of the Monstrous in Contemporary Cultures

44. Do You Have a Moment to Increase World Awesome? Game-Based Engagement with Social Change

45. Information protection in Dark Web drug markets research

46. My school is Hogwarts : Students' social behavior in storified classes

47. Fighting Post-truth with Fiction: An Inquiry into Using Storification and Embodied Narratives for Evidence-Based Civic Participation

49. The Role Sound Plays in Games : A Thematic Literature Study on Immersion, Inclusivity and Accessibility in Game Sound Research

50. How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking

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