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2. A SWOT Analysis of Bring Your Own Devices in Mobile Learning

3. Tourism Recommender System Based on Natural Language Classifier

4. Wearable Devices Information Security: An Overview

6. Architecture for a Services System Based on Sharing Economy

7. Designing Accessible Maps on Mobile Devices for Blind and Visually Impaired Users

8. Accessibility Evaluation of Video Games for Users with Cognitive Disabilities

9. Ekybot: Framework Proposal for Chatbot in Financial Enterprises

10. Pillars for Big Data and Military Health Care: State of the Art

11. The Diffusion of News Applying Sentiment Analysis and Impact on Human Behavior Through Social Media

12. Towards an Accessible UX for People with Disabilities in Open Educational Resources Websites

14. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping

15. Usability and Workload Evaluation of a Cybersecurity Educational Game Application: A Case Study

16. Evaluating the Robustness of Deep Learning Models against Adversarial Attacks: An Analysis with FGSM, PGD and CW

17. Desarrollo de un teleprompter inteligente

18. Desarrollo de una aplicación móvil como sustituto de los sistemas FM para personas con problemas de audición

19. Real-Time Recognition and Tracking in Urban Spaces Through Deep Learning: A Case Study

20. Use of Virtual Reality as an Educational Tool: A Comparison Between Engineering Students and Teachers

21. A data mining model to predict the debts with risk of non-payment in tax administration

22. Accesibilidad de las visualizaciones de información sanitaria en la Web: situación actual, propuesta de una guía de accesibilidad y desarrollo de un prototipo accesible

23. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping

24. Cómo corregir la accesibilidad de un documento PDF con PAVE

25. Application of Data Mining for the Detection of Variables that Cause University Desertion

27. Design of an Architecture for Accessible Web Maps for Visually Impaired Users

28. A Serious Game to Learn Basic English for People with Hearing Impairments

29. Accessibility Evaluation of Mobile Applications for Monitoring Air Quality

30. Encouraging Student Motivation Through Gamification in Engineering Education

35. Autism and Web-Based Learning: Review and Evaluation of Web Apps

36. Moving Beyond Limitations: Evaluating the Quality of Android Apps in Spanish for People with Disability

37. Toward a Combined Method for Evaluation of Web Accessibility

38. Method for Accessibility Assessment of Online Content Editors

39. An Approach to Mobile Serious Games Accessibility Assessment for People with Hearing Impairments

40. Wearable Technology, Privacy Issues

41. Big Data, the Next Step in the Evolution of Educational Data Analysis

42. Recommendation Systems in Education: A Systematic Mapping Study

43. Towards a Forensic Analysis of Mobile Devices Using Android

44. Technological Innovations in Large-Scale Teaching: Five Roots of Massive Open Online Courses

47. Integrating OLAP with NoSQL Databases in Big Data Environments: Systematic Mapping.

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