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Your search keyword '"Luoto, T. (Tim)"' showing total 4 results

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4 results on '"Luoto, T. (Tim)"'

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1. Digital magic circle:physically activating properties of the augmented reality games in the Northern context

2. Effect of tailored, gamified, mobile physical activity intervention on life satisfaction and self-rated health in young adolescent men:a population-based, randomized controlled trial (MOPO study)

3. Feasibility of gamified mobile service aimed at physical activation in young men:population-based randomized controlled study (MOPO)

4. Computer game and wearable sensors based approach to promote physical activity for young men

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