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1. CharacterBench: Benchmarking Character Customization of Large Language Models

2. StoryWeaver: A Unified World Model for Knowledge-Enhanced Story Character Customization

3. Reinforcement Learning From Imperfect Corrective Actions And Proxy Rewards

4. StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads

5. Bayesian Design Principles for Offline-to-Online Reinforcement Learning

6. vMFER: Von Mises-Fisher Experience Resampling Based on Uncertainty of Gradient Directions for Policy Improvement

7. Preconditioned Nonlinear Conjugate Gradient Method for Real-time Interior-point Hyperelasticity

9. Let Storytelling Tell Vivid Stories: An Expressive and Fluent Multimodal Storyteller

10. A Dataset for the Validation of Truth Inference Algorithms Suitable for Online Deployment

11. Crafting a Good Prompt or Providing Exemplary Dialogues? A Study of In-Context Learning for Persona-based Dialogue Generation

12. Towards a Simultaneous and Granular Identity-Expression Control in Personalized Face Generation

13. AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model

14. Examining the Effect of Pre-training on Time Series Classification

15. Beyond First Impressions: Integrating Joint Multi-modal Cues for Comprehensive 3D Representation

16. Rethinking Noisy Label Learning in Real-world Annotation Scenarios from the Noise-type Perspective

17. Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning

18. FlowFace++: Explicit Semantic Flow-supervised End-to-End Face Swapping

19. Structure-CLIP: Towards Scene Graph Knowledge to Enhance Multi-modal Structured Representations

20. TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking Styles

21. Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

22. DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video

23. Towards Skilled Population Curriculum for Multi-Agent Reinforcement Learning

24. StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

25. TCFimt: Temporal Counterfactual Forecasting from Individual Multiple Treatment Perspective

26. FlowFace: Semantic Flow-guided Shape-aware Face Swapping

27. Facial Action Unit Detection and Intensity Estimation from Self-supervised Representation

28. Investigating Accuracy-Novelty Performance for Graph-based Collaborative Filtering

30. Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning

31. Reinforcement Learning Experience Reuse with Policy Residual Representation

32. Hierarchical Deep Multiagent Reinforcement Learning with Temporal Abstraction

35. Facial Action Unit Detection and Intensity Estimation From Self-Supervised Representation.

37. VESPA: A General System for Vision-Based Extrasensory Perception Anticheating in Online FPS Games

38. PU-Detector: A PU Learning-based Framework for Real Money Trading Detection in MMORPG.

39. Towards Long-term Annotators: A Supervised Label Aggregation Baseline

43. Structure-CLIP: Enhance Multi-modal Language Representations with Structure Knowledge

50. Reinforcement Learning with Action-Specific Focuses in Video Games

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