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1. Barriers and Facilitators to Older Adults Participating in Fall-Prevention Strategies After Transitioning Home from Acute Hospitalization: A Scoping Review

7. Impact of variable titer COVID-19 convalescent plasma and recipient SARS-CoV2-specific humoral immunity on survival in hospitalized patients.

8. IL-10 Is Critical for Regulation of Cytotoxic CD4+NKG7+ T Cells in Lung Allograft Rejection but Is Not Required for Allograft Acceptance.

9. A social media game to increase physical activity among older adult women: protocol of a randomized controlled trial to evaluate CHALLENGE.

10. Association of cancer diagnosis with disability status among older survivors of colorectal cancer: a population-based retrospective cohort study.

11. Reflective Engagement With a Digital Physical Activity Intervention Among People Living With and Beyond Breast Cancer: Mixed Methods Study.

12. Social and Leisure Activities Predict Transitions in Cognitive Functioning in Older Mexican Adults: A Latent Transition Analysis of the Mexican Health and Aging Study.

13. COVID-19 convalescent plasma boosts early antibody titer and does not influence the adaptive immune response.

14. Assessing the Suitability of a Virtual 'Pink Warrior' for Older Breast Cancer Survivors during COVID-19: A Pilot Study.

15. Feasibility and Acceptability of an Active Video Game-Based Physical Activity Support Group (Pink Warrior) for Survivors of Breast Cancer: Randomized Controlled Pilot Trial.

16. Use of active video games with or without videoconferencing on health outcomes in adolescent and young adult cancer survivors: a systematic review.

17. CD4 + T-Cell Dysfunction in Severe COVID-19 Disease Is Tumor Necrosis Factor-α/Tumor Necrosis Factor Receptor 1-Dependent.

18. Feasibility and thematic analysis of narrative visualization materials with physical activity monitoring among breast cancer survivors.

19. The Acceptability of an Electronically Delivered Acceptance- and Mindfulness-Based Physical Activity Intervention for Survivors of Breast Cancer: One-Group Pretest-Posttest Design.

20. A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women.

21. Acceptance- and mindfulness-based techniques for physical activity promotion in breast cancer survivors: a qualitative study.

22. Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study.

23. Gamified Text Messaging Contingent on Device-Measured Steps: Randomized Feasibility Study of a Physical Activity Intervention for Cancer Survivors.

24. Effect of Electronic Activity Monitors and Pedometers on Health: Results from the TAME Health Pilot Randomized Pragmatic Trial.

25. Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

26. A Narrative Review on the Potential of Red Beetroot as an Adjuvant Strategy to Counter Fatigue in Children with Cancer.

28. Social Support Patterns of Middle-Aged and Older Adults Within a Physical Activity App: Secondary Mixed Method Analysis.

29. Brief Report: Active Ingredients for Adherence to a Tracker-Based Physical Activity Intervention in Older Adults.

30. Change in physical activity and quality of life in endometrial cancer survivors receiving a physical activity intervention.

32. Motivation for physical activity and the moderating effect of cancer diagnosis: A nationally representative cross-sectional study.

33. Predictors of enrollment in individual- and couple-based lifestyle intervention trials for cancer survivors.

34. Physical activity and exercise self-regulation in cancer survivors: A qualitative study.

35. The feasibility and RE-AIM evaluation of the TAME health pilot study.

36. Effect of Home- and Community-Based Physical Activity Interventions on Physical Function Among Cancer Survivors: A Systematic Review and Meta-Analysis.

37. Feasibility and Acceptability of a Wearable Technology Physical Activity Intervention With Telephone Counseling for Mid-Aged and Older Adults: A Randomized Controlled Pilot Trial.

38. Getting Research on Games for Health Funded.

39. Mobile Health Physical Activity Intervention Preferences in Cancer Survivors: A Qualitative Study.

40. Social Media and Mobile Technology for Cancer Prevention and Treatment.

41. Psychometric Analysis of the Three-Factor Eating Questionnaire-R18V2 in Adolescent and Young Adult-Aged Central Nervous System Tumor Survivors.

42. Testing Activity Monitors' Effect on Health: Study Protocol for a Randomized Controlled Trial Among Older Primary Care Patients.

43. What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions.

44. Testing the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: study protocol for a randomized controlled trial.

45. Interest in Health Behavior Intervention Delivery Modalities Among Cancer Survivors: A Cross-Sectional Study.

46. Using an electronic activity monitor system as an intervention modality: A systematic review.

47. Interactive video game cycling leads to higher energy expenditure and is more enjoyable than conventional exercise in adults.

48. Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.

49. High-tech tools for exercise motivation: use and role of technologies such as the internet, mobile applications, social media, and video games.

50. Behavior change techniques implemented in electronic lifestyle activity monitors: a systematic content analysis.

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