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1. Opportunities and Areas for Improvement in Public Library Makerspaces for Adults with Disabilities.

2. Advances and recent trends in plant-based materials and edible films: a mini-review.

3. Bio‐inspired human network diagnostics: Ecological modularity and nestedness as quantitative indicators of human engineered network function.

4. Our Journey to Encourage Makerspaces in Small Rural Libraries with the Help from the Library Innovation Studios Project.

5. Makerspaces and the Characteristics of Effective Learning in the early years.

6. Understanding STEM Outcomes for Autistic Middle Schoolers in an Interest-Based, Afterschool Program: A Qualitative Study.

7. Makerspaces: Building Confidence in STEM for Primary Preservice Teachers.

8. Make digitalized places for experimentation work: unravelling and governing transformative dynamics of FabLabs and Makerspaces.

9. Applications of physical and chemical treatments in plant‐based gels for food 3D printing.

10. On the Inter-Relationships Between Teachers, Technologies, and Children in Makerspace Environments: A Comparative Case Study in Kindergarten Classrooms.

11. Transition of Public and Academic Library Makerspaces from Physical to Online Settings during a Pandemic.

14. Corporate Makerspaces: An Empirical Mixed-Method Study of Its Elements and Their Impact on Users and Companies.

15. Advanced Packaging Techniques—A Mini-Review of 3D Printing Potential.

16. Creativity, Experimentation, and Failure: Queering Letterpress Printing in the Humanities Makerspace.

17. 3D Printing of Integrated Metallic Reactor Catalysts: Concept and Application.

18. Girls' Reluctance and Intersectional Identities in STEM-Rich Makerspaces.

19. Supply Chain Landscape of 3D Printed Buildings: A Stakeholder Decision Support Framework.

20. High-Temperature Polylactic Acid Proves Reliable and Safe for Manufacturing 3D-Printed Patient-Specific Instruments in Pediatric Orthopedics—Results from over 80 Personalized Devices Employed in 47 Surgeries.

21. Using extrusion-based 3D printing technology to investigate the impact of changing print conditions on tensile characteristics.

22. The Influence of Teachers' Perception of Creativity and Makerspaces on Their Practice in Norwegian Compulsory Schools.

23. On monotonicity in Maker–Breaker graph colouring games.

24. Pediatric Formulations Developed by Extrusion-Based 3D Printing: From Past Discoveries to Future Prospects.

25. The effectiveness of design thinking on K-12 school students' creativity in a maker curriculum.

26. Do years of teaching experience matter in maker teacher professional development? K-12 teachers' knowledge, attitudes, and design of maker lessons.

27. Intermediate indexing in small group configurations around large screens: interactions that advance knowledge building.

28. Appraising the Feasibility of 3D Printing Construction in New Zealand Housing.

29. Game Design in the Design Thinking Process For a Video Game Development Model to Support Tourism.

30. Design of miniature 3D concrete printer (3DCP) for one-story house building.

31. Game development "GETAK" based on RPG maker MV on statistics material.

32. Australian and Indonesian primary students' engagement with STEM using a makerspace approach: A comparative study.

35. Examining Public Library Collaborative Partnerships with School Makerspaces and "Making Programmes".

36. Recent development and engineering practices of space grid structures in China.

37. Vibe Check: A 360-degree Enumeration of the Common Features of a University Makerspace.

38. An educational board game to promote the engagement of electric engineering students in ethical building of a sustainable and fair future.

39. The role of makerspaces in innovation processes: an exploratory study.

40. Fast winning strategies for Staller in the Maker–Breaker domination game.

41. Characteristics of departments with high-use of active learning in introductory STEM courses: implications for departmental transformation.

42. Design tensions in developing and using observation and assessment tools in makerspaces.

43. Trends, tensions, and futures of maker education research: a 2025 vision for STEM+ disciplinary and transdisciplinary spaces for learning through making.

44. Hands-on tasks make learning visible: a learning analytics lens on the development of mechanistic problem-solving expertise in makerspaces.

45. Conceptual and theoretical frameworks for leveraging makerspaces to encourage and retain underrepresented populations in STEM through learning by design.

46. Understanding the educators' practices in makerspaces for the design of education tools.

47. Assessing student learning in a guided inquiry-based maker learning environment: knowledge representation from the expertise development perspective.

48. Analyzing properties of success for assessment development in maker-based learning.

49. A creative future for information and digital literacy.

50. Exploring Student Perceptions of Engagement During Maker-centered Instruction.

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