478 results on '"Mangina, Eleni"'
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2. Dynamic Techniques for Genetic Algorithm–Based Music Systems
3. A User-Friendly Web-Based Interface for Integrated Life-Cycle Cost Analysis and 3D Asset Visualisation in Real Estate Management
4. VRLE-Based Teaching for Medical Students: VR-Baby
5. Introduction
6. Development of AR Interactive Components for Positive Behavioral Interventions and Supports
7. Case Study of AR Digital Literacy Intervention for Students Diagnosed with ADHD
8. Mixed Reality Applications in Tertiary Veterinary Education: A Systematic Review
9. Dataset of user interactions across four large pilots on the use of augmented reality in learning experiences
10. Development of a Soft Actor Critic Deep Reinforcement Learning Approach for Harnessing Energy Flexibility in a Large Office Building
11. Exploring the Potential of Augmented Reality in English Language Learning: Designing an Interactive Pronunciation Training App
12. AGEO: Advanced Citizens’ Observatory for Atlantic Geohazard Risk Management
13. Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers’ Experience from the Fairy Tale Science Augmented (FAnTASIA) Project
14. The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study
15. Harvesting Metadata for XR Digital Learning Objects
16. Collaborative Augmented Reality Tools for Behavioral Lessons
17. A Centralised Soft Actor Critic Deep Reinforcement Learning Approach to District Demand Side Management through CityLearn
18. Data-driven Predictive Control for Unlocking Building Energy Flexibility: A Review
19. A Bayesian deep-learning framework for assessing the energy flexibility of residential buildings with multicomponent energy systems
20. The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study
21. Introduction
22. Mixed Reality Applications in Tertiary Veterinary Education: A Systematic Review
23. Harvesting Metadata for XR Digital Learning Objects
24. Combining Augmented Reality and Fairy Tales to Teach Science to Primary School Students: Teachers’ Experience from the Fairy Tale Science Augmented (FAnTASIA) Project
25. VRLE-Based Teaching for Medical Students: VR-Baby
26. Case Study of AR Digital Literacy Intervention for Students Diagnosed with ADHD
27. Development of AR Interactive Components for Positive Behavioral Interventions and Supports
28. Experience API (xAPI) for Virtual Reality (VR) Education in Medicine
29. An Augmented Reality Solution for the Positive Behaviour Intervention and Support
30. Data Analytics on eXtended Reality (XR) for Pedagogy Education: Educators’ Awareness for the Future of Education in Smart Cities
31. Plant Species Detection Using Image Processing and Deep Learning: A Mobile-Based Application
32. Virtual reality in midwifery education: A mixed methods study to assess learning and understanding
33. An ensemble learning-based framework for assessing the energy flexibility of residential buildings with multicomponent energy systems
34. Accurate identification of influential building parameters through an integration of global sensitivity and feature selection techniques
35. Enhancing energy management in grid-interactive buildings: A comparison among cooperative and coordinated architectures
36. Analysis of Educational Robotics Activities Using a Machine Learning Approach
37. Forecast electricity demand in commercial building with machine learning models to enable demand response programs
38. The virtual reality classroom: a randomized control trial of medical student knowledge of postpartum hemorrhage emergency management
39. Optimising Supply Chain Logistics System Using Data Analytics Techniques
40. Feature assessment frameworks to evaluate reduced-order grey-box building energy models
41. Review of urban building energy modeling (UBEM) approaches, methods and tools using qualitative and quantitative analysis
42. Exploring the effect of an augmented reality literacy programme for reading and spelling difficulties for children diagnosed with ADHD
43. An Augmented Reality Solution for the Positive Behaviour Intervention and Support
44. Plant Species Detection Using Image Processing and Deep Learning: A Mobile-Based Application
45. A fundamental unified framework to quantify and characterise energy flexibility of residential buildings with multiple electrical and thermal energy systems
46. Data-driven predictive control for unlocking building energy flexibility: A review
47. A data-driven approach for multi-scale GIS-based building energy modeling for analysis, planning and support decision making
48. Volumetric Pothole Detection from UAV-Based Imagery.
49. Reconstructing a 3D Room from a Kinect Carrying UAV
50. The AHA Project: An Evidence-Based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD
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