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1. Engineering AI-Similar Designs: Should I Engineer My Interactive System with AI Technologies?

2. MUMR-MIODMIT: A Generic Architecture Extending Standard Interactive Systems Architecture to Address Engineering Issues for Rehabilitation

4. Considering Modelling Techniques in HCI Engineering Education

5. On Using the Task Models for Refinement and Validation of Requirements Generated Through Co-creation

7. I Perform My Work with My Body Too: Integrating Body Representations in and with Task Models

8. On using the Task Models for Validation and Evolution of Usable Security Design Patterns

13. Models-Based Analysis of Both User and Attacker Tasks: Application to EEVEHAC

14. UX for Some and Usability for Others: Issues of Blending Multi-user and Multi-property in Control Centers

15. A Generic Framework for Structuring Configuration Management for Socio-technical System: Application to Control Rooms

16. Teaching HCI Engineering: Four Case Studies

17. The Curriculum for Education in Engineering Interactive Systems at the Master in HCI of the University Toulouse III - Paul Sabatier

19. Evaluation of Formal IDEs for Human-Machine Interface Design and Analysis: The Case of CIRCUS and PVSio-web

20. Should I Add Recommendations to My Warning System? The RCRAFT Framework Can Answer This and Other Questions About Supporting the Assessment of Automation Designs

21. A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms

22. A Generic Visualization Approach Supporting Task-Based Evaluation of Usability and User Experience

23. Characterizing Sets of Systems: Representation and Analysis of Across-Systems Properties

26. Using Task Descriptions with Explicit Representation of Allocation of Functions, Authority and Responsibility to Design and Assess Automation

27. Introduction to Automation and to Its Potential for Interactive Systems Design

28. Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems

29. Enriching Task Models with Usability and User Experience Evaluation Data

30. Rationalizing the Need of Architecture-Driven Testing of Interactive Systems

31. QBP Notation for Explicit Representation of Properties, Their Refinement and Their Potential Conflicts: Application to Interactive Systems

39. Designing and Assessing Interactive Systems Using Task Models

40. Complementary Tools and Techniques for Supporting Fitness-for-Purpose of Interactive Critical Systems

41. User-Test Results Injection into Task-Based Design Process for the Assessment and Improvement of Both Usability and User Experience

46. Enhanced Task Modelling for Systematic Identification and Explicit Representation of Human Errors

47. Rapid Task-Models Development Using Sub-models, Sub-routines and Generic Components

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