39 results on '"Mathieu Nancel"'
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2. Relevance and Applicability of Hardware-independent Pointing Transfer Functions.
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Raiza Hanada, Damien Masson, Géry Casiez, Mathieu Nancel, and Sylvain Malacria
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- 2021
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3. Interaction Interferences: Implications of Last-Instant System State Changes.
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Philippe Schmid, Sylvain Malacria, Andy Cockburn, and Mathieu Nancel
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- 2020
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4. Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates.
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Axel Antoine, Mathieu Nancel, Ella Ge, Jingjie Zheng, Navid Zolghadr, and Géry Casiez
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- 2020
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5. AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization.
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Byungjoo Lee, Mathieu Nancel, Sunjun Kim, and Antti Oulasvirta
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- 2020
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6. Investigating the Necessity of Delay in Marking Menu Invocation.
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Jay Henderson, Sylvain Malacria, Mathieu Nancel, and Edward Lank
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- 2020
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7. AZERTY amélioré: computational design on a national scale.
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Anna Maria Feit, Mathieu Nancel, Maximilian John, Andreas Karrenbauer, Daryl Weir, and Antti Oulasvirta
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- 2021
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8. A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment.
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Quentin Roy, Camellia Zakaria, Simon T. Perrault, Mathieu Nancel, Wonjung Kim, Archan Misra, and Andy Cockburn
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- 2019
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9. Next-Point Prediction for Direct Touch Using Finite-Time Derivative Estimation.
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Mathieu Nancel, Stanislav Aranovskiy, Rosane Ushirobira, Denis V. Efimov, Sébastien Poulmane, Nicolas Roussel 0001, and Géry Casiez
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- 2018
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10. Modeling User Performance on Curved Constrained Paths.
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Mathieu Nancel and Edward Lank
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- 2017
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11. Next-Point Prediction Metrics for Perceived Spatial Errors.
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Mathieu Nancel, Daniel Vogel 0001, Bruno Rodrigues De Araújo, Ricardo Jota, and Géry Casiez
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- 2016
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12. The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation.
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Alix Goguey, Mathieu Nancel, Géry Casiez, and Daniel Vogel 0001
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- 2016
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13. Gunslinger: Subtle Arms-down Mid-air Interaction.
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Mingyu Liu, Mathieu Nancel, and Daniel Vogel 0001
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- 2015
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14. Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors.
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Faizan Haque, Mathieu Nancel, and Daniel Vogel 0001
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- 2015
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15. Clutching Is Not (Necessarily) the Enemy.
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Mathieu Nancel, Daniel Vogel 0001, and Edward Lank
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- 2015
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16. Causality: a conceptual model of interaction history.
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Mathieu Nancel and Andy Cockburn
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- 2014
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17. Body-centric design space for multi-surface interaction.
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Julie Wagner, Mathieu Nancel, Sean Gustafson, Stéphane Huot, and Wendy E. Mackay
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- 2013
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18. High-precision pointing on large wall displays using small handheld devices.
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Mathieu Nancel, Olivier Chapuis, Emmanuel Pietriga, Xing-Dong Yang, Pourang P. Irani, and Michel Beaudouin-Lafon
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- 2013
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19. Rapid development of user interfaces on cluster-driven wall displays with jBricks.
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Emmanuel Pietriga, Stéphane Huot, Mathieu Nancel, and Romain Primet
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- 2011
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20. Mid-air pan-and-zoom on wall-sized displays.
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Mathieu Nancel, Julie Wagner, Emmanuel Pietriga, Olivier Chapuis, and Wendy E. Mackay
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- 2011
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21. Mid-Air Pointing on Ultra-Walls.
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Mathieu Nancel, Emmanuel Pietriga, Olivier Chapuis, and Michel Beaudouin-Lafon
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- 2015
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22. Un espace de conception fondé sur une analyse morphologique des techniques de menus.
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Mathieu Nancel, Stéphane Huot, and Michel Beaudouin-Lafon
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- 2009
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23. Pointing at a Distance with Everyday Smart Devices.
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Shaishav Siddhpuria, Sylvain Malacria, Mathieu Nancel, and Edward Lank
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- 2018
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24. Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces.
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Jeff Avery, Sylvain Malacria, Mathieu Nancel, Géry Casiez, and Edward Lank
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- 2018
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25. Multisurface Interaction in the WILD Room.
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Michel Beaudouin-Lafon, Stéphane Huot, Mathieu Nancel, Wendy E. Mackay, Emmanuel Pietriga, Romain Primet, Julie Wagner, Olivier Chapuis, Clément Pillias, James Eagan, Tony Gjerlufsen, and Clemens Nylandsted Klokmose
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- 2012
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26. AutoGain: Adapting Gain Functions by Optimizing Submovement Efficiency.
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Byungjoo Lee, Mathieu Nancel, and Antti Oulasvirta
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- 2016
27. Modeling and Reducing Spatial Jitter caused by Asynchronous Input and Output Rates
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Jingjie Zheng, Axel Antoine, Navid Zolghadr, Mathieu Nancel, Géry Casiez, Ella Ge, Université de Lille, Sciences et Technologies, Technology and knowledge for interaction (LOKI), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), Research at Google, Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), Google Faculty Research Awards Program, and ANR-18-CE33-0010,Causality,Inclure la temporalité et la causalité dans la conception de systèmes interactifs(2018)
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noise ,jitter ,Computer science ,output frequency ,Pipeline (computing) ,05 social sciences ,Latency (audio) ,020207 software engineering ,02 engineering and technology ,Function (mathematics) ,Signal ,Refresh rate ,resampling ,Control theory ,Asynchronous communication ,asynchronicity ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Noise (video) ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,spatial jitter ,input frequency ,050107 human factors ,Jitter - Abstract
International audience; Jitter in interactive systems occurs when visual feedback is perceived as unstable or trembling even though the input signal is smooth or stationary. It can have multiple causes such as sensing noise, or feedback calculations introducing or exacerbating sensing imprecisions. Jitter can however occur even when each individual component of the pipeline works perfectly, as a result of the differences between the input frequency and the display refresh rate. This asynchronicity can introduce rapidly-shifting latencies between the rendered feedbacks and their display on screen, which can result in trembling cursors or viewports. This paper contributes a better understanding of this particular type of jitter. We first detail the problem from a mathematical standpoint, from which we develop a predictive model of jitter amplitude as a function of input and output frequencies, and a new metric to measure this spatial jitter. Using touch input data gathered in a study, we developed a simulator to validate this model and to assess the effects of different techniques and settings with any output frequency. The most promising approach, when the time of the next display refresh is known, is to estimate (via interpolation or extrapolation) the user’s position at a fixed time interval before that refresh. When input events occur at 125 Hz, as is common in touch screens, we show that an interval of 4 to 6 ms works well for a wide range of display refresh rates. This method effectively cancels most of the jitter introduced by input/output asynchronicity, while introducing minimal imprecision or latency.
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- 2020
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28. Interaction Interferences: Implications of Last-Instant System State Changes
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Sylvain Malacria, Andy Cockburn, Mathieu Nancel, Philippe Schmid, Technology and knowledge for interaction (LOKI), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), University of Canterbury [Christchurch], and ANR-18-CE33-0010,Causality,Inclure la temporalité et la causalité dans la conception de systèmes interactifs(2018)
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reaction time ,Computer science ,media_common.quotation_subject ,Interface (computing) ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Interval (mathematics) ,Action (philosophy) ,Human–computer interaction ,Perception ,interferences ,movement inhibition ,0202 electrical engineering, electronic engineering, information engineering ,Systems design ,0501 psychology and cognitive sciences ,State (computer science) ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Controlled experiment ,050107 human factors ,media_common ,Instant - Abstract
International audience; We study interaction interferences, situations where an unexpected change occurs in an interface immediately before the user performs an action, causing the corresponding input to be misinterpreted by the system. For example, a user tries to select an item in a list, but the list is automatically updated immediately before the click, causing the wrong item to be selected. First, we formally define interaction interferences and discuss their causes from behavioral and system-design perspectives. Then, we report the results of a survey examining users' perceptions of the frequency, frustration, and severity of interaction interferences. We also report a controlled experiment , based on state-of-the-art experimental protocols from neuroscience, that explores the minimum time interval, before clicking, below which participants could not refrain from completing their action. Finally, we discuss our findings and their implications for system design, paving the way for future work.
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- 2020
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29. AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
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Antti Oulasvirta, Sunjun Kim, Byungjoo Lee, Mathieu Nancel, KAIST, Technology and knowledge for interaction (LOKI), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), Aalto University, Korea Advanced Institute of Science and Technology (KAIST), Department of Communications and Networking, User Interfaces, Helsinki Institute for Information Technology (HIIT), and Aalto-yliopisto
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FOS: Computer and information sciences ,Computer science ,05 social sciences ,Computer Science - Human-Computer Interaction ,Cursor (user interface) ,020207 software engineering ,Input device ,Pointing device ,02 engineering and technology ,Tracking (particle physics) ,Cursor (databases) ,Pointer acceleration ,Human-Computer Interaction (cs.HC) ,Pointing ,CD gain functions ,Pointing facilitation ,Control theory ,0202 electrical engineering, electronic engineering, information engineering ,Submovement ,Human Performance ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Adaptation (computer science) ,050107 human factors ,H.5.m - Abstract
A well-designed control-to-display gain function can improve pointing performance with indirect pointing devices like trackpads. However, the design of gain functions is challenging and mostly based on trial and error. AutoGain is a novel method to individualize a gain function for indirect pointing devices in contexts where cursor trajectories can be tracked. It gradually improves pointing efficiency by using a novel submovement-level tracking+optimization technique that minimizes aiming error (undershooting/overshooting) for each submovement. We first show that AutoGain can produce, from scratch, gain functions with performance comparable to commercial designs, in less than a half-hour of active use. Second, we demonstrate AutoGain's applicability to emerging input devices (here, a Leap Motion controller) with no reference gain functions. Third, a one-month longitudinal study of normal computer use with AutoGain showed performance improvements from participants' default functions., Comment: 12 pages, 12 figures
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- 2020
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30. A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment
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Mathieu Nancel, Camelia Zakaria, Andy Cockburn, Simon T. Perrault, Quentin Roy, Archan Misra, Wonjung Kim, Singapore Management University (SIS), School of Computer Science [Waterloo] (UWO), University of Waterloo [Waterloo], Singapore University of Technology and Design (SUTD), Technology and knowledge for interaction (LOKI), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), University of Canterbury [Christchurch], David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris, TC 13, Singapore Management University, Institut National de Recherche en Informatique et en Automatique (Inria), Centre de Recherche en Informatique, Signal et Automatique de Lille (CRIStAL) - UMR 9189 (CRIStAL), and Centre National de la Recherche Scientifique (CNRS)-Université de Lille-Ecole Centrale de Lille
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street ,pointing ,Situation awareness ,Computer science ,Eyewear ,05 social sciences ,02 engineering and technology ,Pedestrian ,Interaction design ,simulation ,law.invention ,eyewear ,Touchscreen ,Human–computer interaction ,law ,smart glasses ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,0501 psychology and cognitive sciences ,[INFO]Computer Science [cs] ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Fitts ,050107 human factors - Abstract
Part 8: Pointing, Touch, Gesture and Speech-Based Interaction Techniques; International audience; Eyewear displays allow users to interact with virtual content displayed over real-world vision, in active situations like standing and walking. Pointing techniques for eyewear displays have been proposed, but their social acceptability, efficiency, and situation awareness remain to be assessed. Using a novel street-walking simulator, we conducted an empirical study of target acquisition while standing and walking under different levels of street crowdedness. We evaluated three phone-based eyewear pointing techniques: indirect touch on a touchscreen, and two in-air techniques using relative device rotations around forward and a downward axes. Direct touch on a phone, without eyewear, was used as a control condition. Results showed that indirect touch was the most efficient and socially acceptable technique, and that in-air pointing was inefficient when walking. Interestingly, the eyewear displays did not improve situation awareness compared to the control condition. We discuss implications for eyewear interaction design.
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- 2019
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31. Introducing Transient Gestures to Improve Pan and Zoom on Touch Surfaces
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Sylvain Malacria, Jeff Avery, Mathieu Nancel, Edward Lank, Géry Casiez, David R. Cheriton School of Computer Science, University of Waterloo [Waterloo], Technology and knowledge for interaction (LOKI), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), and Université de Lille
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bimanual input ,tablet ,Repetition (rhetorical device) ,Movement (music) ,Computer science ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,05 social sciences ,ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces ,020207 software engineering ,02 engineering and technology ,law.invention ,Touchscreen ,multitouch ,law ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Transient (computer programming) ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Zoom ,050107 human factors ,Gesture - Abstract
International audience; Despite the ubiquity of touch-based input and the availability of increasingly computationally powerful touchscreen devices, there has been comparatively little work on enhancing basic canonical gestures such as swipe-to-pan and pinch-to-zoom. In this paper, we introduce transient pan and zoom, i.e. pan and zoom manipulation gestures that temporarily alter the view and can be rapidly undone. Leveraging typical touchscreen support for additional contact points, we design our transient gestures such that they co-exist with traditional pan and zoom interaction. We show that our transient pan-and-zoom reduces repetition in multi-level navigation and facilitates rapid movement between document states. We conclude with a discussion of user feedback, and directions for future research.
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- 2018
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32. Next-Point Prediction Metrics for Perceived Spatial Errors
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Bruno Araujo, Géry Casiez, Ricardo Jota, Daniel Vogel, Mathieu Nancel, Aalto University, David R. Cheriton School of Computer Science, University of Waterloo [Waterloo], Dynamic Graphics Project [Toronto] (DGP), University of Toronto, Tactual Labs, Computing tools to empower users (MJOLNIR), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), and ANR-14-CE24-0009,TurboTouch,Interactions tactiles haute performance(2014)
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Theoretical computer science ,Computer science ,Lag ,Latency (audio) ,02 engineering and technology ,computer.software_genre ,lag ,User input ,Prediction methods ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,050107 human factors ,latency ,ta113 ,Point (typography) ,Panning (audio) ,05 social sciences ,touch input ,H.5.2 User Interfaces: Input devices and strategies ,020207 software engineering ,prediction ,Path (graph theory) ,Data mining ,Visual interface ,computer - Abstract
International audience; Touch screens have a delay between user input and corresponding visual interface feedback, called input “latency” (or “lag”). Visual latency is more noticeable during continuous input actions like dragging, so methods to display feedback based on the most likely path for the next few input points have been described in research papers and patents. Designing these “next-point prediction” methods is challenging, and there have been no standard metrics to compare different approaches. We introduce metrics to quantify the probability of 7 spatial error “side-effects” caused by next-point prediction methods. Types of side-effects are derived using a thematic analysis of comments gathered in a 12 participants study covering drawing, dragging, and panning tasks using 5 state-of- the-art next-point predictors. Using experiment logs of actual and predicted input points, we develop quantitative metrics that correlate positively with the frequency of perceived side-effects. These metrics enable practitioners to compare next- point predictors using only input logs.
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- 2016
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33. The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation
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Daniel Vogel, Géry Casiez, Mathieu Nancel, Alix Goguey, Computing tools to empower users (MJOLNIR), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), University of Waterloo [Waterloo], Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), and This work was supported in part by Mitacs Globalink Research Award - Inria for research in Canada.
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business.industry ,Computer science ,05 social sciences ,performance ACM Classification Keywords H52 Information interfaces (eg HCI): User interfaces ,ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces ,touch input ,020207 software engineering ,02 engineering and technology ,humanities ,body regions ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Chord (music) ,finger identification ,0501 psychology and cognitive sciences ,Artificial intelligence ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,business ,050107 human factors ,performance ,Author Keywords touch input - Abstract
International audience; The development of robust methods to identify which finger is causing each touch point, called “finger identification,” will open up a new input space where interaction designers can associate system actions to different fingers. However, relatively little is known about the performance of specific fingers as single touch points or when used together in a “chord.” We present empirical results for accuracy, throughput, and subjective preference gathered in five experiments with 48 participants exploring all 10 fingers and 7 two-finger chords. Based on these results, we develop design guidelines for reasonable target sizes for specific fingers and two-finger chords, and a relative ranking of the suitability of fingers and two-finger chords for common multi-touch tasks. Our work contributes new knowledge regarding specific finger and chord performance and can inform the design of future interaction techniques and interfaces utilizing finger identification.
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- 2016
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34. High-Precision Pointing on Large Wall Displays using Small Handheld Devices
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Olivier Chapuis, Michel Beaudouin-Lafon, Xing-Dong Yang, Pourang Irani, Emmanuel Pietriga, Mathieu Nancel, Situated interaction (IN-SITU), Laboratoire de Recherche en Informatique (LRI), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS), Inria Chile, Universidad Diego Portales [Santiago] (UDP)-Universidad de la frontera [Chile]-Universidad de Concepción [Chile]-Pontificia Universidad Católica de Chile (UC)-Institut National de Recherche en Informatique et en Automatique (Inria)-Pontificia Universidad Católica de Valparaíso (PUCV)-Universidad Adolfo Ibáñez [Santiago]-Universidad de Valparaiso [Chile]-Universidad Tecnica Federico Santa Maria [Valparaiso] (UTFSM), Department of Computing Science [Edmonton], University of Alberta, Dept. Computer Science, University of Manitoba [Winnipeg], and Universidad Diego Portales [Santiago] (UDP)-Universidad de la frontera [Chile]-Pontificia Universidad Católica de Chile (UC)-Institut National de Recherche en Informatique et en Automatique (Inria)-Pontificia Universidad Católica de Valparaíso (PUCV)-Universidad Adolfo Ibáñez [Santiago]-Universidad de Valparaiso [Chile]-Universidad Tecnica Federico Santa Maria [Valparaiso] (UTFSM)-Universidad de Concepción - University of Concepcion [Chile]
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Computer science ,business.industry ,Orientation (computer vision) ,Handheld Devices ,05 social sciences ,ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces ,020207 software engineering ,Screen space ,02 engineering and technology ,Wall Displays ,Pointing ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Computer vision ,Isolation (database systems) ,Artificial intelligence ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,business ,Mobile device ,050107 human factors - Abstract
International audience; Rich interaction with high-resolution wall displays is not limited to remotely pointing at targets. Other relevant types of interaction include virtual navigation, text entry, and direct manipulation of control widgets. However, most techniques for remotely acquiring targets with high precision have studied remote pointing in isolation, focusing on pointing efficiency and ignoring the need to support these other types of interaction. We investigate high-precision pointing techniques capable of acquiring targets as small as 4 millimeters on a 5.5 meters wide display while leaving up to 93 of a typical tablet device's screen space available for task-specific widgets. We compare these techniques to state-of-the-art distant pointing techniques and show that two of our techniques, a purely relative one and one that uses head orientation, perform as well or better than the best pointing-only input techniques while using a fraction of the interaction resources.
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- 2013
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35. Multisurface Interaction in the WILD Room
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Mathieu Nancel, James Eagan, Julie Wagner, Olivier Chapuis, T. Gjerlufsen, Michel Beaudouin-Lafon, Wendy E. Mackay, Romain Primet, Emmanuel Pietriga, Clemens Nylandsted Klokmose, Stéphane Huot, Clément Pillias, Situated interaction (IN-SITU), Laboratoire de Recherche en Informatique (LRI), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Technologies de l'information et de la communication et Société (TICS), Université Stendhal - Grenoble 3-Institut National des Télécommunications (INT)-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Paris-Sud - Paris 11 (UP11)-Université Paris Nanterre (UPN)-École polytechnique (X)-Télécom ParisTech-CENTRE ET EMPLOI-France Télécom-École des Ponts ParisTech (ENPC)-Université Paris-Est Créteil Val-de-Marne - Paris 12 (UPEC UP12)-Centre National de la Recherche Scientifique (CNRS), Institut Polytechnique de Paris (IP Paris), Département Informatique et Réseaux (INFRES), Télécom ParisTech, Design, Interaction, Visualization & Applications (DIVA), Laboratoire Traitement et Communication de l'Information (LTCI), Institut Mines-Télécom [Paris] (IMT)-Télécom Paris-Institut Mines-Télécom [Paris] (IMT)-Télécom Paris, Aarhus University [Aarhus], WILD is supported by Région Île-de-France/Digiteo grant and by Université Paris-Sud, INRIA, CNRS, ANR and the INRIA Microsoft joint laboratory., Université Stendhal - Grenoble 3-Institut National des Télécommunications (INT)-Université Toulouse Capitole (UT Capitole), and Université de Toulouse (UT)-Université de Toulouse (UT)-Université Paris-Sud - Paris 11 (UP11)-Université Paris Nanterre (UPN)-École polytechnique (X)-Télécom ParisTech-CENTRE ET EMPLOI-France Télécom-École des Ponts ParisTech (ENPC)-Université Paris-Est Créteil Val-de-Marne - Paris 12 (UPEC UP12)-Centre National de la Recherche Scientifique (CNRS)
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User interfaces ,Ubiquitous computing ,General Computer Science ,Computer science ,Digital content ,02 engineering and technology ,computer.software_genre ,Software ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,050107 human factors ,User-centered design ,Multimedia ,business.industry ,05 social sciences ,Testbed ,020207 software engineering ,Human-centered computing ,Ubiquitous Computing ,input devices and strategies ,The Internet ,User interface ,business ,computer - Abstract
The WILD (wall-sized interaction with large datasets) room serves as a testbed for exploring the next generation of interactive systems by distributing interaction across diverse computing devices, enabling multiple users to easily and seamlessly create, share, and manipulate digital content. The featured Web extra is a video of Michel Beaudouin-Lafon and his colleagues demonstrating how the WILD (wall-sized interaction with large datasets) room lets users view, explore, manipulate large amounts of digital content.
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- 2012
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36. Rapid Development of User Interfaces on Cluster-Driven Wall Displays with jBricks
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Mathieu Nancel, Emmanuel Pietriga, Stéphane Huot, Romain Primet, Situated interaction (IN-SITU), Laboratoire de Recherche en Informatique (LRI), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS), Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria), DIM Région Ile-de-France / Digiteo, ACM, and ACM Press
- Subjects
Parallel rendering ,Java ,Interaction ,Toolkit ,Computer science ,05 social sciences ,ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces ,Software rendering ,020207 software engineering ,02 engineering and technology ,Wall Displays ,Prototyping ,Clusters ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Cluster (physics) ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,User interface ,Graphics ,Interactive visualization ,2D computer graphics ,computer ,050107 human factors ,computer.programming_language - Abstract
International audience; Research on cluster-driven wall displays has mostly focused on techniques for parallel rendering of complex 3D models. There has been comparatively little research effort dedicated to other types of graphics and to the software engineering issues that arise when prototyping novel interaction techniques or developing full-featured applications for such displays. We present jBricks, a Java toolkit that integrates a high-quality 2D graphics rendering engine and a versatile input configuration module into a coherent framework, enabling the exploratory prototyping of interaction techniques and rapid development of post-WIMP applications running on cluster-driven interactive visualization platforms.
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- 2011
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37. Mid-air Pan-and-Zoom on Wall-sized Displays
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Olivier Chapuis, Mathieu Nancel, Wendy E. Mackay, Julie Wagner, Emmanuel Pietriga, Situated interaction (IN-SITU), Laboratoire de Recherche en Informatique (LRI), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Inria Saclay - Ile de France, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), and Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)
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Empirical data ,Wall-sized Displays ,Computer science ,business.industry ,H.5.2 [Information interfaces and presentation]: User interfaces - Graphical user interfaces ,05 social sciences ,020207 software engineering ,Mid-air interaction techniques ,02 engineering and technology ,Navigation ,Task (computing) ,Key factors ,Pan & Zoom ,Multi-scale interfaces ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Computer vision ,Artificial intelligence ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Zoom ,business ,050107 human factors ,Gesture - Abstract
International audience; Very-high-resolution wall-sized displays offer new opportunities for interacting with large data sets. While pointing on this type of display has been studied extensively, higher-level, more complex tasks such as pan-zoom navigation have received little attention. It thus remains unclear which techniques are best suited to perform multiscale navigation in these environments. Building upon empirical data gathered from studies of pan-and-zoom on desktop computers and studies of remote pointing, we identified three key factors for the design of mid-air pan-and-zoom techniques: uni- vs. bimanual interaction, linear vs. circular movements, and level of guidance to accomplish the gestures in mid-air. After an extensive phase of iterative design and pilot testing, we ran a controlled experiment aimed at better understanding the influence of these factors on task performance. Significant effects were obtained for all three factors: bimanual interaction, linear gestures and a high level of guidance resulted in significantly improved performance. Moreover, the interaction effects among some of the dimensions suggest possible combinations for more complex, real-world tasks.
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- 2011
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38. Un espace de conception fondé sur une analyse morphologique des techniques de menus
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Michel Beaudouin-Lafon, Mathieu Nancel, Stéphane Huot, Laboratoire de Recherche en Informatique (LRI), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS), Situated interaction (IN-SITU), Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Université Paris-Sud - Paris 11 (UP11)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-Inria Saclay - Ile de France, and Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)
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Engineering drawing ,Computer science ,05 social sciences ,020207 software engineering ,02 engineering and technology ,ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces/H.5.2.4: Graphical user interfaces (GUI) ,ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces/H.5.2.6: Input devices and strategies (e.g., mouse, touchscreen) ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Design space ,050107 human factors ,Simulation ,Generative grammar - Abstract
International audience; This paper presents a design space based on a morphological analysis of menu techniques. The goal of this design space is to facilitate the exploration of novel menu designs, in particular to increase menu capacity without sacrificing performance. The paper demonstrates the generative aspect of this design space with four new menu designs based on poorly explored combinations of input dimensions. For two of these four designs, the paper presents controlled experiments that show that they perform on a par with other menus from the literature.; Cet article présente un espace de conception basé sur une analyse morphologique des mécanismes de structuration des menus et de sélection des items. Son but est de faciliter l'exploration de nouveaux types de menus afin notamment d'augmenter leur capacité sans détériorer leurs performances. L'article démontre l'aspect génératif de cet espace de conception grâce à quatre nouveaux designs de menus, basés sur des combinaisons de dimensions pas ou peu explorées. Pour deux d'entre eux, des expérimentations contrôlées montrent qu'ils offrent des performances comparables aux menus de la littérature.
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- 2009
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39. A simulation platform to study interaction temporality
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Schmid, Philippe, University of Lille, Technology and knowledge for interaction (LOKI), Inria Lille - Nord Europe, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 (CRIStAL), Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS)-Centrale Lille-Université de Lille-Centre National de la Recherche Scientifique (CNRS), and Mathieu Nancel
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Interaction interferences ,User interaction ,Controled interaction platform ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,Interférences d'interaction ,ComputingMilieux_MISCELLANEOUS - Abstract
International audience
- Published
- 2019
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