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4. Organizing Esports Events

5. Innovation in the esports servicescape : a media business research agenda

9. Toward a Science of Character Education: Frameworks for Identifying and Implementing Effective Practices

11. Active Surveillance and Contact Precautions for Preventing Methicillin-Resistant Staphylococcus aureus Healthcare-Associated Infections During the COVID-19 Pandemic

13. Legitimizing the game : how gamers' personal experiences shape the emergence of grassroots collective action in esports

15. From Digital Subcultures to Destination Tourism : Profiling Attendees at Multi Genre Festivals

16. That Birdie Feeling : Understanding the Role of LAN Organizers in Maintaining a Gaming Community

17. Smurfs, Silvers & CS:GO : Understanding Smurfing as Prosumers

26. Current issues of sustainability in esports

28. Building destination identity through esports events : The case of Jönköping, the ‘City of DreamHack’

29. Healthcare-associated infections in Veterans Affairs acute-care and long-term healthcare facilities during the coronavirus disease 2019 (COVID-19) pandemic

30. Cardiomyopathy During A Partial Molar Pregnancy

35. Evaluation and Authority in Alternative Schools and Public Schools.

40. Aiming for validity : The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism

41. Mind games

47. Mind games : Playtest as an allegory for liquid modernity

49. Healthcare-associated infections in Veterans Affairs acute-care and long-term healthcare facilities during the coronavirus disease 2019 (COVID-19) pandemic

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