846 results on '"McLaren, Bruce"'
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2. Evaluating ChatGPT's Decimal Skills and Feedback Generation in a Digital Learning Game
3. Towards a Tutoring System to Support Robotics Activities in Classrooms -- Two Wizard-of-Oz Studies
4. Understanding Gender Effects in Game-Based Learning: The Role of Self-Explanation
5. How Well Do Contemporary Knowledge Tracing Algorithms Predict the Knowledge Carried out of a Digital Learning Game?
6. Towards a Tutoring System to Support Robotics Activities in Classrooms – Two Wizard-of-Oz Studies
7. Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics
8. Towards Practical Detection of Unproductive Struggle
9. Alternative Design Measures Limit Pole-Top Fires: Eskom's engineering approach reduces the risk of pole-top fires on its medium-voltage overhead line network
10. How well do contemporary knowledge tracing algorithms predict the knowledge carried out of a digital learning game?
11. Equity, Diversity, and Inclusion in Educational Technology Research and Development
12. Examining the Learning Benefits of Different Types of Prompted Self-explanation in a Decimal Learning Game
13. Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender Framework
14. Using Knowledge Component Modeling to Increase Domain Understanding in a Digital Learning Game
15. The Impact of Student Model Updates on Contingent Scaffolding in a Natural-Language Tutoring System
16. Designing for Complementarity: Teacher and Student Needs for Orchestration Support in AI-Enhanced Classrooms
17. Co-Designing a Real-Time Classroom Orchestration Tool to Support Teacher-AI Complementarity
18. Co-Designing a Real-Time Classroom Orchestration Tool to Support Teacher-AI Complementarity
19. Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game
20. Digital learning games in artificial intelligence in education (AIED): a review
21. Six instructional approaches supported in AIED systems
22. The Impact of Gender in Learning with Games: A Consistent Effect in a Math Learning Game
23. Predicting Individualized Learner Models across Tutor Lessons
24. What Does It Mean to Provide the Right Level of Support during Tutorial Dialogue?
25. Providing Proactive Scaffolding during Tutorial Dialogue Using Guidance from Student Model Predictions
26. Extending Deep Knowledge Tracing: Inferring Interpretable Knowledge and Predicting Post-System Performance
27. Linking Dialogue with Student Modelling to Create an Adaptive Tutoring System for Conceptual Physics
28. Evaluating ChatGPT’s Decimal Skills and Feedback Generation in a Digital Learning Game
29. Investigating the Effects of Mindfulness Meditation on a Digital Learning Game for Mathematics
30. Artificial Intelligence in STEM Education: Current Developments and Future Considerations
31. Artificial Intelligence in STEM Education
32. The 'Grey Area': Towards a Computational Approach for Modeling the Zone of Proximal Development
33. The Grey Area: Towards a Computational Approach for Modeling the Zone of Proximal Development
34. Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game
35. How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game
36. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.
37. Example-Tracing Tutors: Intelligent Tutor Development for Non-Programmers
38. Teachers’ Orchestration Needs During the Shift to Remote Learning
39. Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game
40. Towards Sharing Student Models Across Learning Systems
41. Eskom Investigates How to Improve Lightning Performance: The South African utility tests how alternative configurations of overhead distribution line design can improve the performance of its network
42. How Does Order of Gameplay Impact Learning and Enjoyment in a Digital Learning Game?
43. The Impact of Student Model Updates on Contingent Scaffolding in a Natural-Language Tutoring System
44. Confrustion in Learning from Erroneous Examples: Does Type of Prompted Self-explanation Make a Difference?
45. Designing for Complementarity: Teacher and Student Needs for Orchestration Support in AI-Enhanced Classrooms
46. Improving Students’ Problem-Solving Flexibility in Non-routine Mathematics
47. Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game
48. Towards Practical Detection of Unproductive Struggle
49. Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game
50. Linking Dialogue with Student Modelling to Create an Adaptive Tutoring System for Conceptual Physics
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