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2. Evaluating ChatGPT's Decimal Skills and Feedback Generation in a Digital Learning Game

3. Towards a Tutoring System to Support Robotics Activities in Classrooms -- Two Wizard-of-Oz Studies

5. How Well Do Contemporary Knowledge Tracing Algorithms Predict the Knowledge Carried out of a Digital Learning Game?

7. Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics

8. Towards Practical Detection of Unproductive Struggle

9. Alternative Design Measures Limit Pole-Top Fires: Eskom's engineering approach reduces the risk of pole-top fires on its medium-voltage overhead line network

11. Equity, Diversity, and Inclusion in Educational Technology Research and Development

12. Examining the Learning Benefits of Different Types of Prompted Self-explanation in a Decimal Learning Game

13. Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender Framework

14. Using Knowledge Component Modeling to Increase Domain Understanding in a Digital Learning Game

15. The Impact of Student Model Updates on Contingent Scaffolding in a Natural-Language Tutoring System

16. Designing for Complementarity: Teacher and Student Needs for Orchestration Support in AI-Enhanced Classrooms

17. Co-Designing a Real-Time Classroom Orchestration Tool to Support Teacher-AI Complementarity

18. Co-Designing a Real-Time Classroom Orchestration Tool to Support Teacher-AI Complementarity

19. Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game

22. The Impact of Gender in Learning with Games: A Consistent Effect in a Math Learning Game

23. Predicting Individualized Learner Models across Tutor Lessons

24. What Does It Mean to Provide the Right Level of Support during Tutorial Dialogue?

25. Providing Proactive Scaffolding during Tutorial Dialogue Using Guidance from Student Model Predictions

26. Extending Deep Knowledge Tracing: Inferring Interpretable Knowledge and Predicting Post-System Performance

27. Linking Dialogue with Student Modelling to Create an Adaptive Tutoring System for Conceptual Physics

29. Investigating the Effects of Mindfulness Meditation on a Digital Learning Game for Mathematics

32. The 'Grey Area': Towards a Computational Approach for Modeling the Zone of Proximal Development

33. The Grey Area: Towards a Computational Approach for Modeling the Zone of Proximal Development

36. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

37. Example-Tracing Tutors: Intelligent Tutor Development for Non-Programmers

38. Teachers’ Orchestration Needs During the Shift to Remote Learning

39. Gaming and Confrustion Explain Learning Advantages for a Math Digital Learning Game

40. Towards Sharing Student Models Across Learning Systems

41. Eskom Investigates How to Improve Lightning Performance: The South African utility tests how alternative configurations of overhead distribution line design can improve the performance of its network

42. How Does Order of Gameplay Impact Learning and Enjoyment in a Digital Learning Game?

43. The Impact of Student Model Updates on Contingent Scaffolding in a Natural-Language Tutoring System

44. Confrustion in Learning from Erroneous Examples: Does Type of Prompted Self-explanation Make a Difference?

45. Designing for Complementarity: Teacher and Student Needs for Orchestration Support in AI-Enhanced Classrooms

46. Improving Students’ Problem-Solving Flexibility in Non-routine Mathematics

47. Confrustion and Gaming While Learning with Erroneous Examples in a Decimals Game

48. Towards Practical Detection of Unproductive Struggle

49. Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game

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