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1. SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature Matching

2. Object and Contact Point Tracking in Demonstrations Using 3D Gaussian Splatting

3. Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation Challenge

4. Video Diffusion Models: A Survey

5. Lane Segmentation Refinement with Diffusion Models

6. Cognitive Planning for Object Goal Navigation using Generative AI Models

7. Natural Language as Policies: Reasoning for Coordinate-Level Embodied Control with LLMs

8. Zero-shot Imitation Policy via Search in Demonstration Dataset

9. Benchmarks for Physical Reasoning AI

10. UniTeam: Open Vocabulary Mobile Manipulation Challenge

11. Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation Tasks

12. Behavioral Cloning via Search in Embedded Demonstration Dataset

13. Contrastive Language, Action, and State Pre-training for Robot Learning

14. Shape complexity estimation using VAE

15. Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

16. Deep Detection Dreams: Enhancing Visualization Tools for Single Stage Object Detectors

17. Shape Complexity Estimation Using VAE

18. Stroke-based Rendering: From Heuristics to Deep Learning

19. Behavioral Cloning via Search in Video PreTraining Latent Space

20. Face Generation and Editing with StyleGAN: A Survey

21. Planning with RL and episodic-memory behavioral priors

22. Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space

23. Faces: AI Blitz XIII Solutions

24. Traffic4cast at NeurIPS 2021 -- Temporal and Spatial Few-Shot Transfer Learning in Gridded Geo-Spatial Processes

25. A Graph-based U-Net Model for Predicting Traffic in unseen Cities

26. YOLO -- You only look 10647 times

27. Critic Guided Segmentation of Rewarding Objects in First-Person Views

28. Towards robust and domain agnostic reinforcement learning competitions

29. Solving Physics Puzzles by Reasoning about Paths

30. Modularization of End-to-End Learning: Case Study in Arcade Games

31. Transfer Learning with Jukebox for Music Source Separation

32. Learning to Run challenge solutions: Adapting reinforcement learning methods for neuromusculoskeletal environments

33. Face Generation and Editing With StyleGAN: A Survey

35. Learn to Move Through a Combination of Policy Gradient Algorithms: DDPG, D4PG, and TD3

36. An Error-Based Addressing Architecture for Dynamic Model Learning

40. Exploring Unseen Environments with Robots using Large Language and Vision Models through a Procedurally Generated 3D Scene Representation

41. An Approach to Hierarchical Deep Reinforcement Learning for a Decentralized Walking Control Architecture

45. Learning to Run Challenge Solutions: Adapting Reinforcement Learning Methods for Neuromusculoskeletal Environments

47. Stroke-based Rendering: From Heuristics to Deep Learning

49. Critic Guided Segmentation of Rewarding Objects in First-Person Views

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