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2. Outliers Detection Is Not So Hard: Approximation Algorithms for Robust Clustering Problems Using Local Search Techniques

3. A convergence analysis of the price of anarchy in atomic congestion games

4. A constant FPT approximation algorithm for hard-capacitated k-means

5. Selfishness need not be bad: a general proof

7. Strong Nash Equilibria in Games with the Lexicographical Improvement Property

10. Proper and Unit Trapezoid Orders and Graphs

11. Area Editors' Statements

12. Integrating Sequencing and Scheduling: A Generic Approach with Two Exemplary Industrial Applications

15. A Constraint Integer Programming Approach for Resource-Constrained Project Scheduling

17. Characterizing the Existence of Potential Functions in Weighted Congestion Games

18. Traffic Networks and Flows over Time

23. The Modeling Power of the Periodic Event Scheduling Problem: Railway Timetables — and Beyond

26. Partitioning Graphs to Speed Up Dijkstra’s Algorithm

27. Acceleration of Shortest Path and Constrained Shortest Path Computation

42. The pathwidth and treewidth of cographs

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