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1. Nash Stability in Fractional Hedonic Games with Bounded Size Coalitions

2. Nash Social Welfare in Selfish and Online Load Balancing

3. Coalition Resilient Outcomes in Max k-Cut Games

4. Almost Envy-Free Allocations with Connected Bundles

5. Generalized budgeted submodular set function maximization

6. Stable Outcomes in Modified Fractional Hedonic Games

7. On Colorful Bin Packing Games

8. Strategyproof Mechanisms for Additively Separable Hedonic Games and Fractional Hedonic Games

9. Budget Feasible Mechanisms on Matroids

10. The Multi-budget Maximum Weighted Coverage Problem

14. Coalition Resilient Outcomes in Max k-Cut Games

16. Approximating the Revenue Maximization Problem with Sharp Demands

19. On Colorful Bin Packing Games

20. Generalized Graph k-Coloring Games

21. Strategyproof Mechanisms for Additively Separable Hedonic Games and Fractional Hedonic Games

22. Budget Feasible Mechanisms on Matroids

25. Computing Approximate Nash Equilibria in Network Congestion Games with Polynomially Decreasing Cost Functions

27. The Price of Envy-Freeness in Machine Scheduling

28. Nash Stability in Fractional Hedonic Games

29. Approximating the Revenue Maximization Problem with Sharp Demands

32. Some Anomalies of Farsighted Strategic Behavior

33. The Ring Design Game with Fair Cost Allocation : [Extended Abstract]

34. Mobile Network Creation Games

35. On the Complexity of the Regenerator Cost Problem in General Networks with Traffic Grooming

38. Optimizing Regenerator Cost in Traffic Grooming : (Extended Abstract)

39. Improved Lower Bounds on the Price of Stability of Undirected Network Design Games

40. On the Performances of Nash Equilibria in Isolation Games

41. Pricing Problems with Buyer Preselection

42. Approximating the Traffic Grooming Problem with Respect to ADMs and OADMs : (Extended Abstract)

43. A 6/5-Approximation Algorithm for the Maximum 3-Cover Problem

45. Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem : (Extended Abstract)

46. Approximating the Traffic Grooming Problem in Tree and Star Networks

50. Digraph k-Coloring Games: From Theory to Practice

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