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4. Speech recognition technology in prehospital documentation: A scoping review.

5. The role of cats in human DNA transfer.

6. Towards Building Decision Support Tools for Older Adults at Home: A Qualitative Analysis.

7. A Comparison of Websites Offering Laboratory Test Information Targeted to Citizens.

8. What People Know vs. What They Should Know About Laboratory Reference Ranges.

9. An Iterative Approach to Usability Evaluation: A Workplace Wellness Mobile Application Example.

10. Technological Literacy as a Framework for Health Professions Education in the Digital Era.

11. Usability Checklists for Health Technology: Case Study and Experts' Opinions.

12. Teaching and Evaluating the Virtual Physical Exam in Telemedicine.

13. Usability Evaluation Ecological Validity: Is More Always Better?

14. Canadian employers' perspectives on a new framework for health informatics competencies.

15. Tabular, Annotated, Visual, or Trends + Contextual Information? Preferences for Online Laboratory Results Displays.

16. Interpreting Laboratory Results with Complementary Health Information: A Human Factors Perspective.

17. Teledermatology: Simulating Hybrid Workflows for Telemedicine Education.

18. Citizens' Access to Online Health Information - An International Survey of IMIA Member Countries.

19. Simulating Telemedicine, Medication Reconciliation, and Social Determinants: A Novel Instructional Approach to Health Systems Competencies.

20. Assessing Telemedicine Competencies: Developing and Validating Learner Measures for Simulation-Based Telemedicine Training.

21. Presence of Human DNA on Household Dogs and Its Bi-Directional Transfer.

22. Automation vs. Innovation: Unexplored Strategies to Improve Virtual Care.

23. Applying Logic to the Healthcare Journey.

24. Humanizing Big Data and Detailing Social Determinants of Health via Information Visualizations.

25. Identifying Failure Modes in Telemedicine: An Instructional Needs Assessment.

26. Differential Perceptions of What Constitutes a Medical Error Associated with Electronic Medical Records.

27. Consumers' Needs for Laboratory Results Portals: Questionnaire Study.

28. A Telepsychiatry Simulation for Suicide Assessment: Teaching Telemedicine Safety Competencies.

29. Exploring Patient Journey Mapping and the Learning Health System: Scoping Review.

30. Updating professional competencies in health informatics: A scoping review and consultation with subject matter experts.

31. Overcoming Challenges to Inclusive User-based Testing of Health Information Technology with Vulnerable Older Adults: Recommendations from a Human Factors Engineering Expert Inquiry.

32. The Utilization of Health Informatics Interventions in the COVID-19 Pandemic: A Scoping Review.

33. An Evaluation Guide and Decision Support Tool for Journey Maps in Healthcare and Beyond.

34. Towards the Adoption of Novel Visualizations in Public Health.

35. Contextualizing Online Laboratory (lab) Results and Mapping the Patient Journey.

36. Pre- and Post-Redesign Usability Assessment of a Telemedicine Interface Based on Subjective Metrics.

37. Hidden in Plain Sight: Overlooked Results and Other Errors in Evaluating Online Laboratory Results.

38. Are Personal Health Records (PHRs) Facilitating Patient Safety? A Scoping Review.

39. Why Do People Use Online Lab Results and What Do They Look For: A Qualitative Study.

40. Teaching Teledermatology: A Simulation Pilot for Health Professional Students.

41. Using Simulations to Train Medical Students for Unanticipated Technology Failures in Telemedicine.

42. Improving Shared Decision-Making Using Cognitive Effort-Optimization.

43. Opportunities to Improve COVID-19 Dashboard Designs for the Public.

44. Information Chaos: An Adapted Framework Describing Citizens' Experiences with Information During COVID-19.

45. Student Academy: A Pilot Design Thinking Workshop to Teach Community Medicine.

46. The Application of a Novel, Context Specific, Remote, Usability Assessment Tool to Conduct a Pre-Redesign and Post-Redesign Usability Comparison of a Telemedicine Website.

47. Designing Shift Handoff Software: Clinical Learners and Design Students Collaborate Using the "Design Thinking" Process.

48. A User Experience and eHealth Literacy Inspection of a Lab Test Interpretation Mobile App for Citizens.

49. A Tale of Two Inspection Methods: Comparing an eHealth Literacy and User Experience Checklist with Heuristic Evaluation.

50. COVID-19 Vaccine Hesitancy in Canada: Content Analysis of Tweets Using the Theoretical Domains Framework.

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