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1. New Lower-Limb Gait Asymmetry Indices Based on a Depth Camera.

2. Detection of gait cycles in treadmill walking using a Kinect.

3. From bone to plausible bipedal locomotion. Part II: Complete motion synthesis for bipedal primates

4. MKM: A Global Framework for Animating Humans in Virtual Reality Applications.

5. From bone to plausible bipedal locomotion using inverse kinematics

6. Using virtual reality to analyze links between handball thrower kinematics and goalkeeper's reactions

7. Does training have consequences for the walk–run transition speed?

8. Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey.

9. A Neural Networks Approach to Determine Factors Associated With Self-Reported Discomfort in Picking Tasks.

10. Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images.

12. FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks.

13. Visual Perspective and Feedback Guidance for VR Free-Throw Training.

14. Using task efficient contact configurations to animate creatures in arbitrary environments.

15. Contact preserving shape transfer: Retargeting motion from one shape to another.

16. Validation of an ergonomic assessment method using Kinect data in real workplace conditions.

17. Fast Grasp Planning Using Cord Geometry.

18. Pose Estimation with a Kinect for Ergonomic Studies: Evaluation of the Accuracy Using a Virtual Mannequin.

19. DEALING WITH VARIABILITY WHEN RECOGNIZING USER'S PERFORMANCE IN NATURAL 3D GESTURE INTERFACES.

20. Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement.

21. Bipedal versus Quadrupedal Hind Limb and Foot Kinematics in a Captive Sample of Papio anubis: Setup and Preliminary Results.

22. Using Virtual Reality to Analyze Sports Performance.

23. Does the level of graphical detail of a virtual handball thrower influence a goalkeeper's motor response?

24. Do handball throws always exhibit a proximal-to-distal segmental sequence?

25. Real Handball Goalkeeper vs. Virtual Handball Thrower.

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