570 results on '"NEWALL, PHILIP"'
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2. Gambling-Related Harm to Affected Others: Lived Experience Differs by Relationship Type, Gambling Severity, Life Circumstances, and Relationship Factors
3. Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups
4. ‘Immediate access … everywhere you go’: a Grounded Theory Study of How Smartphone Betting Can Facilitate Harmful Sports Betting Behaviours Amongst Young Adults
5. Loot Boxes: Gambling-Like Mechanics in Video Games
6. Not always as advertised: Different effects from viewing safer gambling (harm prevention) adverts on gambling urges
7. Differences Amongst Estimates of the UK Problem Gambling Prevalence Rate Are Partly Due to a Methodological Artefact
8. When Vegas Comes to Wall Street: Associations Between Stock Price Volatility and Trading Frequency Amongst Gamblers
9. Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment
10. Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?
11. Opening Pandora’s Loot Box: Weak Links Between Gambling and Loot Box Expenditure in China, and Player Opinions on Probability Disclosures and Pity-Timers
12. Associations between recollected rates of Category D fruit machine use as a child and adult gambling in a young adult sample
13. Author Correction: Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study)
14. Loot boxes, gambling-related risk factors, and mental health in Mainland China: A large-scale survey
15. Peer and Parental Social Norms as Determinants of Gambling Initiation: A Prospective Study
16. Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder
17. Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
18. House-edge information and a volatility warning lead to reduced gambling expenditure: Potential improvements to return-to-player percentages
19. Clarifying the relationship between coherence and accuracy in probability judgments
20. Impact of the “when the fun stops, stop” gambling message on online gambling behaviour: a randomised, online experimental study
21. 'Chances are you're about to lose': new independent Australian safer gambling messages tested in UK and USA bettor samples.
22. The feasibility and acceptability of an inoculative intervention video for gambling advertising: a focus group study of academics and experts-by-experience.
23. Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines.
24. A speed-of-play limit reduces gambling expenditure in an online roulette game: Results of an online experiment
25. Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study)
26. The relationship between gambling behaviour and gambling‐related harm: A data fusion approach using open banking data
27. Percentage and Currency Framing of House-Edge Gambling Warning Labels
28. Recollected usage of legal youth gambling products: Comparisons between adult gamblers and non-gamblers in the UK and Australia
29. Loot Boxes: Gambling-Like Mechanics in Video Games
30. Beyond gambling: the dangers of analogistic reasoning in addiction science, and how loot box psychology should create its own unique theory.
31. Gambling adverts in live TV coverage of the Qatar 2022 FIFA Men's World Cup.
32. Gambling advertising still exists in Belgium despite a widely reported ‘ban’
33. Beyond ‘single customer view’: Player tracking's potential role in understanding and reducing gambling‐related harm
34. To screen, or not to screen: An experimental comparison of two methods for correlating video game loot box expenditure and problem gambling severity
35. The association between gambling and financial, social and health outcomes in big financial data
36. Household financial decision making
37. Exposure to Gambling and Alcohol Marketing in Soccer Matchday Programmes
38. How bookies make your money
39. Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones
40. Financial inducements in gambling marketing: An information disclosure proposal to inform gamblers of their true economic value
41. Risky Loot Box Index--Simplified Chinese Version
42. Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China.
43. Does the lived experience of gambling accord with quantitative self-report scores of gambling-related harm?
44. The structural characteristics of online sports betting: a scoping review of current product features and utility patents as indicators of potential future developments.
45. Gambling, cryptocurrency, and financial trading app marketing in English Premier League football: A frequency analysis of in-game logos
46. Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study
47. GAMBLING, CRYPTOCURRENCY, AND FINANCIAL TRADING SPONSORSHIP IN HIGH-LEVEL MEN'S SOCCER LEAGUES: AN UPDATE FOR THE 2023/2024 SEASON
48. ‘Chances are you’re about to lose’: new independent Australian safer gambling messages tested in UK and USA bettor samples
49. ‘No evidence of harm’ implies no evidence of safety: Framing the lack of causal evidence in gambling advertising research
50. Beyond gambling: the dangers of analogistic reasoning in addiction science, and how loot box psychology should create its own unique theory
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