143 results on '"Nicolai Brodersen"'
Search Results
2. TableCanvas: Remote Open-Ended Play in Physical-Digital Environments.
3. What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation.
4. Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing.
5. Failed yet successful: Learning from discontinued civic tech initiatives.
6. TARGET-tool: Participatory Design of an Interactive Professional Development Tool for Secondary School Physical Education Teachers.
7. SurfaceCast: Ubiquitous, Cross-Device Surface Sharing.
8. Tensions in Data Journey Activities: Mobilising, Processing, Producing, and Re-purposing Data in Environmental Assessment Practice.
9. Off-the-shelf digital tools as a resource to nurture the commons.
10. Co-designing with adult people with ASD: A review of applied tools and techniques.
11. Materials in Participatory Design Processes
12. What Do Hackathons Do? Understanding Participation in Hackathons Through Program Theory Analysis.
13. Designing Community Technology Initiatives: A Literature Review.
14. Empowerment Approaches in Digital Civics.
15. Action Design Research Shaping University-Industry Collaborations for Wicked Problems.
16. Making Civic Initiatives Last: Ecosystems, Technologies, Approaches and Challenges.
17. A Design Archival Approach to Knowledge Production in Design Research and Practice.
18. How Participatory Design Works: Mechanisms and Effects.
19. Exploring States Of Mind: Emotion Visualization With Bio-Feedback Sensors In A 3D Environment.
20. Thinking Outside the (Tool) Box: Exploring Empowerment Through the Design and Use of Toolkits.
21. Navigating Procedurally Generated Overt Self-overlapping Environments in VR.
22. What Does 'Failure' Mean in Civic Tech? We Need Continued Conversations About Discontinuation
23. TableCanvas: Remote Open-Ended Play in Physical-Digital Environments
24. Sociomateriality: Infrastructuring and Appropriation of Artifacts.
25. Teaching interaction design by research through design.
26. Four factors informing design judgement at a hackathon.
27. Thinking outside the (tool) box: empowering people with toolkits.
28. Demonstrating SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
29. SurfaceCast: Ubiquitous, Cross-Device Surface Sharing
30. How can Computers Support, Enrich, and Transform Collaborative Creativity?
31. Design Tools and Materials in Creative Work.
32. Grouping notes through nodes: The functions of Post-It notes in design team cognition
33. Tensions in Data Journey Activities: Mobilising, Processing, Producing, and Re-purposing Data in Environmental Assessment Practice
34. The early shaping of participatory design at PDC.
35. Design Concepts for Empowerment through Urban Play.
36. TARGET-tool: Participatory Design of an Interactive Professional Development Tool for Secondary School Physical Education Teachers
37. Failed yet successful: Learning from discontinued civic tech initiatives
38. Failed yet successful: Learning from discontinued civic tech initiatives
39. Crafting code at the demo-scene.
40. Material interactions with tangible tabletops: a pragmatist perspective.
41. The diversity of participatory design research practice at PDC 2002–2012
42. Manifestations of a Sound Wave:Establishing Human-Data Relations from a Data-Centred Perspective
43. The diversity of participatory design research practice at PDC 2002-2012.
44. Exploring the dynamics of ownership in community-oriented design projects.
45. The productive role of material design artefacts in participatory design events.
46. Odenplan: a media façade design process.
47. Co-designing with adult people with ASD: A review of applied tools and techniques
48. Materials in Participatory Design Processes.
49. Psychological Factors Surrounding Disagreement in Multicultural Design Team Meetings
50. Off-the-shelf digital tools as a resource to nurture the commons
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