Search

Your search keyword '"OPTICAL head-mounted displays"' showing total 774 results

Search Constraints

Start Over You searched for: Descriptor "OPTICAL head-mounted displays" Remove constraint Descriptor: "OPTICAL head-mounted displays"
774 results on '"OPTICAL head-mounted displays"'

Search Results

1. Review of Multimodal Interaction in Optical See-Through Augmented Reality.

2. Forming a view: a human factors case study of augmented reality collaboration in assembly.

3. Rejecting small! Accepting larger? Optimizing the font size of Chinese characters basing legibility and visual fatigue in OST-HMDs.

4. The Use of Extended Reality Technologies in Sport Perceptual-Cognitive Skill Research: A Systematic Scoping Review.

5. Effectiveness of virtual reality glasses with integrated sign language in reducing dental anxiety during pulpotomy in children with hearing impairment: a randomized controlled trial.

6. Effect of Virtual Reality Glasses Application on Pain, Anxiety, and Patient Satisfaction During a Transrectal Prostate Biopsy: A Randomized Controlled Trial.

7. "I'm like something out of star wars": a qualitative investigation of the views of people with age-related macular degeneration regarding wearable electronic vision enhancement systems.

8. Hybrid-3D robotic suite in spine and trauma surgery - experiences in 210 patients.

9. Effects of Optical See-Through Head-Mounted Display Use for Simulated Laparoscopic Surgery.

10. Localization and Speech-in-Noise Performance in a Virtual Reality Test Environment: A Pilot Study of Adults With Single-Sided Deafness Using a Cochlear Implant.

11. Selection Criteria for Smart Mobile Devices in the Workplace.

12. Trajectory-based alignment for optical see-through HMD calibration.

13. The effect of virtual reality glasses on dental anxiety during scaling and root planing in patients with periodontitis: A randomized controlled clinical trial.

14. Virtual reality content evaluation visualization tool focused on comfort, cybersickness, and perceived excitement.

15. Use of Smart Glasses (Assisted Reality) for Western Australian X-ray Operators' Continuing Professional Development: A Pilot Study.

16. Individual differences in executive function affect learning with immersive virtual reality.

17. Towards a smart glasses society? Ethical perspectives on extended realities and augmenting technologies.

18. Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment.

19. Initial validation of the GUESS-18 for usability in virtual reality gaming environments: a pilot study.

20. Smart glasses use experience of nursing graduate students: qualitative study.

21. Effects of Luminance Contrast on Depth Perception in Optical See-Through Augmented Reality.

23. Contextualizing remote fall risk: Video data capture and implementing ethical AI.

24. Effects of button colour and background on augmented reality interfaces.

25. Design of Stress Release Support Mechanism for Large-Size Body-Mounted Radiator.

26. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

27. Eco-Friendly Technology Derivation and Planning for Rooftop Greenhouse Smart Farm.

28. The effect of audio on the experience in virtual reality: a scoping review.

29. Evolution Of Smart Glass and its role to redirect Architectural Buildings.

30. AIoT Smart Specs: An Assistive Technology for the Visually Impaired - A Review.

31. 6-12 yaş arası çocuklarda aşı enjeksiyonu sırasında uygulanan sanal gerçeklik gözlüğünün ağrı ve korku düzeyine etkisi: Randomize kontrollü çalışma.

32. Design and implementation of a smart glasses multi meter using Arduino.

33. 6‐1: Multi‐dimensional Convertible Optical See‐through Head‐mounted Display Using Multiplexed Holographic Optical Element.

34. Visual Assistance Glasses for Visually Impaired.

35. Virtual reality games as a pain and anxiety reduction in circumcision children: A literature review.

36. Application of virtual reality in dental implants: a systematic review.

37. Multimodal Virtual Reality-Based Assessment of Adult ADHD: A Feasibility Study in Healthy Subjects.

38. Real-Time Navigation with Guide Template for Pedicle Screw Placement Using an Augmented Reality Head-Mounted Device: A Proof-of-Concept Study.

39. Reversible electrical switching of nanostructural color pixels.

40. Can google glass™ technology improve freezing of gait in parkinsonism? A pilot study.

41. Green and Pleasant Lands: The Affective and Cerebral Hemodynamic Effects of Presence in Virtual Environments During Exercise.

42. Preparing for Reality: A Randomized Trial on Immersive Virtual Reality for Bronchoscopy Training.

43. Clinical Efficacy of Virtual Reality Cave Automatic Virtual Environments (CAVE) for Chronic Musculoskeletal Pain in Older Adults: A Randomized Controlled Trial.

44. Multisensory Cues for Gait Rehabilitation with Smart Glasses: Methodology, Design, and Results of a Preliminary Pilot.

45. The Advantage of Using an Optical See-Through Head-Mounted Display in Ultrasonography-Guided Needle Biopsy Procedures: A Prospective Randomized Study.

46. Quantitative evaluation of stereoscopic augmented reality visualization using an optical see-through head-mounted display.

47. Seeing Yourself Through the Learner's Eyes: Incorporating Smart Glasses Into Objective Structured Teaching Exercises for Faculty Development.

48. The effects of dual-task interference on visual search and verbal memory.

49. The effects of whole-body vibration and head supported mass on performance and muscular demand.

50. MEETING NEWS.

Catalog

Books, media, physical & digital resources