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8. Can the Veil of Ignorance Create Consensus? : A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game

11. Even Unreliable Information Disclosure Makes People Cooperate in a Social Dilemma: Development of the 'Industrial Waste Illegal Dumping Game'

13. The effectiveness and limitations of the veil of ignorance in prior consent of procedure toward consensus building in a NIMBY issue : development and trial of 'Consensus Building of High-Level Radioactive Waste Disposal Site Game'

14. Psychological and Demographical Determinants of Adopting Expensive Energy-efficient Facilities in Households

15. Change in Plastic Bag Refusal Rates at Convenience Stores following the Implementation of a Charging System : An Observational Survey on Stores in Sapporo

16. The process of the cooperation beyond intergroup conflicts focused on recognition of common fate : a study using Simulated International Society Game simulating global environmental issues

17. Development of Consensus Building Game Citizen’s Profiles : a case study of city planning based on a social survey in Neuss city, Germany

21. The effects of mitigating inequity burden on public acceptance of reusing the removed soil

25. Determinants of residents’ intention to use pro-environmental transportations at Makomanai district, Sapporo city

26. Determinants of public acceptance of the strategy for innovative energy and environment : focusing on the procedural fairness of deliberative polling

27. The Framing Effects of Compensation and Taboo Trade-offs on Acceptance of NIMBY Facility : A Scenario Experiment of High Level Radioactive Waste Geological Repository

29. Effects of trust and procedural fairness on public acceptance of siting a repository for high-level radioactive waste

30. Acceptance of a compromised decision beyond dichotomy and procedural fairness as its determinants : a case study of tram in Neuss

32. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan1.

33. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan1.

40. The effects of imagining the other person on cooperation in a Prisoner’s Dilemma game

42. Determinants of public acceptance on siting a geological disposal facility for high-level radioactive waste in France

43. The Effects of Social Ties and Local Environment on Appropriate Waste Station Maintenance of Household Waste : A Case Study in Sapporo

45. Social Dilemma as a Device for Recognition of a Shared Goal : Development of 'Consensus Building of Wind Farm Game'

46. Public acceptance model for siting a repository of radioactive contaminated waste.

49. Influence of Room Condition on Participants in Simulation and Gaming Activities: Analyses of Debriefing Forms.

50. A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity.

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