141 results on '"Ohnuma, Susumu"'
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2. Developing the littering behavior model focusing on implementation intention: a challenge to anti-environmental behavior
3. Public acceptance of nuclear waste disposal sites: a decision-making process utilising the ‘veil of ignorance’ concept
4. Conversational agents enhance women's contribution in online debates
5. E-contact facilitated by conversational agents reduces interethnic prejudice and anxiety in Afghanistan
6. Factors influencing acceptability of final disposal of incinerated ash and decontaminated soil from TEPCO's Fukushima Daiichi nuclear power plant accident
7. Consensus Building: Process Design Toward Finding a Shared Recognition of Common Goal Beyond Conflicts
8. Can the Veil of Ignorance Create Consensus? : A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game
9. Can the Veil of Ignorance Create Consensus?
10. Consensus Building: Process Design Toward Finding a Shared Recognition of Common Goal Beyond Conflicts
11. Even Unreliable Information Disclosure Makes People Cooperate in a Social Dilemma: Development of the 'Industrial Waste Illegal Dumping Game'
12. 最不遇者情報が集団決定に与える効果
13. The effectiveness and limitations of the veil of ignorance in prior consent of procedure toward consensus building in a NIMBY issue : development and trial of 'Consensus Building of High-Level Radioactive Waste Disposal Site Game'
14. Psychological and Demographical Determinants of Adopting Expensive Energy-efficient Facilities in Households
15. Change in Plastic Bag Refusal Rates at Convenience Stores following the Implementation of a Charging System : An Observational Survey on Stores in Sapporo
16. The process of the cooperation beyond intergroup conflicts focused on recognition of common fate : a study using Simulated International Society Game simulating global environmental issues
17. Development of Consensus Building Game Citizen’s Profiles : a case study of city planning based on a social survey in Neuss city, Germany
18. Important factors for public acceptance of the final disposal of contaminated soil and wastes resulting from the Fukushima Daiichi nuclear power station accident
19. Psychological interventional approach for reduce resource consumption: Reducing plastic bag usage at supermarkets
20. Environmental Commons Game: Is the Free Rider a 'Bad Apple'?
21. The effects of mitigating inequity burden on public acceptance of reusing the removed soil
22. Procedural Fairness and Expected Outcome Evaluations in the Public Acceptance of Sustainability Policymaking: A Case Study of Multiple Stepwise Participatory Programs to Develop an Environmental Master Plan for Sapporo, Japan
23. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan 1
24. Even Unreliable Information Disclosure Makes People Cooperate in a Social Dilemma: Development of the “Industrial Waste Illegal Dumping Game”
25. Determinants of residents’ intention to use pro-environmental transportations at Makomanai district, Sapporo city
26. Determinants of public acceptance of the strategy for innovative energy and environment : focusing on the procedural fairness of deliberative polling
27. The Framing Effects of Compensation and Taboo Trade-offs on Acceptance of NIMBY Facility : A Scenario Experiment of High Level Radioactive Waste Geological Repository
28. Effects of voice and similarity on procedural fairness and trust: A dual process model of public acceptance based on representatives’ participation
29. Effects of trust and procedural fairness on public acceptance of siting a repository for high-level radioactive waste
30. Acceptance of a compromised decision beyond dichotomy and procedural fairness as its determinants : a case study of tram in Neuss
31. Transmitting pro-environmental behaviours to the next generation: A comparison between Germany and Japan
32. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan1.
33. Determinants of Interdependent Happiness Focusing on the Role of Social Capital: Empirical Insight From Japan1.
34. Public acceptance model for siting a repository of radioactive contaminated waste
35. The Detrimental Effects of Punishment and Reward on Cooperation in the Industrial Waste Illegal Dumping Game
36. From Then to Now: Transformation in Simulation and Gaming in Japan
37. Persuasion Game: Cross Cultural Comparison
38. Getting back to daily lives from the difficult-to-return zone and cognitive gaps regarding the removed soil
39. The effects of the burden distribution on public acceptance in a NIMBY issue
40. The effects of imagining the other person on cooperation in a Prisoner’s Dilemma game
41. Effects of participation in the social decision process on social acceptance
42. Determinants of public acceptance on siting a geological disposal facility for high-level radioactive waste in France
43. The Effects of Social Ties and Local Environment on Appropriate Waste Station Maintenance of Household Waste : A Case Study in Sapporo
44. Examinations of the interactions of two people affecting environmental behaviors: A study of dyadic data
45. Social Dilemma as a Device for Recognition of a Shared Goal : Development of 'Consensus Building of Wind Farm Game'
46. Public acceptance model for siting a repository of radioactive contaminated waste.
47. Practical Study on the Volunteer for Snow removal
48. Contributions of Japanese Gaming and JASAG.
49. Influence of Room Condition on Participants in Simulation and Gaming Activities: Analyses of Debriefing Forms.
50. A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity.
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