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1. Acute Effect of Video Feedback on Self-Regulation and Proprioceptive Control of Standing Back Tuck Somersault in the Absence of Vision.

2. Use of parkour in primary school physical education to develop motor creativity, divergent thinking, movement competence, and perceived motor competence.

3. Diseño y validación de un Test Indoor de Parkour (TIP). Impacto de este contenido en estudiantes de secundaria y su perspectiva de género.

4. The Effect of Physical Education Content on Children’s Activity during Recess based on Skill Level.

5. Concrete experience: Parkour as a culture of agential learning.

6. The institutionalization of parkour: blurring the boundaries of tight and loose spaces.

7. ANALYSIS OF SCIENTIFIC PRODUCTION IN STREET SPORTS WITH ACROBATIC COMPONENTS.

8. The Beast was freed at Gamescom.

9. PROFESSIONALS & PROFILES.

10. Improving student motivation in Physical Education through the innovative Flipped Learning teaching approach.

11. FX Posé.

12. تأثير تمرينات الباركور على بعض القدرات البدنية والحركية وأداء الجملة الحركية في الجمناستك الفني للطالبات.

13. Generalization of Participation in Physical Activity From Physical Education to Recess in Two Elementary School Classes.

14. ANALYSIS OF SCIENTIFIC PRODUCTION IN STREET SPORTS WITH ACROBATIC COMPONENTS

15. Generalization From Physical Education to Recess During an Elementary Sport Education Season.

16. Acute effect of transcranial direct current stimulation (tDCS) on postural control of trained athletes: A randomized controlled trial.

17. Parkour's interactional organization. The paradoxes of media representations and how traceurs cope through non-representational strategies.

18. An organizational change perspective on the incorporation of parkour in a gymnastics federation.

19. SILENT BUT DEADLY.

20. Analysis of Fluency of Movement in Parkour Using a Video and Inertial Measurement Unit Technology.

21. Parkour: playing the modern, accelerated city.

22. Parkour group damages historic Italian building in failed stunt

23. 国际体操联合会推广跑酷项目的措施及启示.

24. The Attempted Grobalization of Parkour by the Fédération Internationale de Gymnastique.

25. Young People’s Spatial Practices as a Key to a Different Perspective on Participatory Educational Landscapes: Reflections on Graffiti and Parkour

26. Effects of eliminating visual cues on kinetic and kinematic parameters in back tuck somersault: A comparison between artistic gymnasts and parkour athletes.

27. MANNHEIMER INNOVATIONEN PRÄGEN SPIELSTATIONEN: SPIEL- UND BEWEGUNGSBAND BUNDESGARTENSCHAU MANNHEIM 2023.

28. UNENDLICHES ABENTEUER - GERINGE BAUKOSTEN: BAMBUSSPIELPLATZ IN YANGON.

29. TRAÇAR CAMINHOS COM O PARKOUR: PRÁTICAS, NARRATIVAS E PROJETOS EM PORTO E CAMPINA GRANDE.

30. The influence of stereoscopic vision on surgical performance in minimal invasive surgery—a substudy of the IDOSP-Study (Influence of 3D- vs. 4 K-Display Systems on Surgical Performance in minimal invasive surgery).

32. Precarious lives, practices and spaces : an investigation into homelessness and alternative uses of public space

33. ANALYSIS OF STANDING UP IN FREE RUNNING PARKOUR BETWEEN STRAIGHT BACK FLIP 360° AND 720°.

34. Introduction.

35. Circadian Responses to Light in the BTBR Mouse.

36. The institutionalisation of Parkour in Denmark. A national case of how institutional isomorphism works and affect lifestyle sport.

37. Young parkour traceurs in Mexico City: a new way to meaning and identity in urban spaces.

38. Sovereign Surfing in the Society of Control: The Parkour Chase in Casino Royale as a Staging of Social Change.

39. Sovereign Surfing in the Society of Control : The Parkour Chase in Casino Royale as a Staging of Social Change

41. Os Caminhos do Parkour em Vitória/ES

42. Contested bodies in a regenerating city: post-migrant men’s contingent citizenship, parkour and diaspora spaces.

43. Mind the Gaps: Brutalism, Montage, and Parkour.

44. ASSASSIN'S CREED: SHADOWS.

45. Climbing walls, making bridges : capoeira, parkour and children of immigrants' identity negotiations in Turin's public spaces

46. Estimating 3D Motion and Forces of Human–Object Interactions from Internet Videos.

47. Re-interpreting Cities with Play Urban Semiotics and Gamification

48. From Biomechanics to Robotics

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