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5. Incorporating Theories of Metacognitive Learning in the Design of a Serious Game on Emotion Regulation

6. Pushing the Boundaries of Participatory Design

8. 'It's Like a Giant Brain with a Keyboard': Children's Understandings about How Computers Work

9. A Trial of an iPad™ Intervention Targeting Social Communication Skills in Children with Autism

10. Examples And Generalisations: Using Surface Versus Structural Recall Biases to Probe Conceptual Storage

11. Is there a Place for Semantic Similarity in the Analogical Mapping Process?

12. Pushing the Boundaries of Participatory Design

14. Can a real distinction be made between cognitive theories of analogy and categorisation?

15. Informing the Design of an Authoring Tool for Developing Social Stories

16. Deliberate System-Side Errors as a Potential Pedagogic Strategy for Exploratory Virtual Learning Environments

17. Social Communication between Virtual Characters and Children with Autism

19. Providing Cognitive and Affective Scaffolding Through Teaching Strategies: Applying Linguistic Politeness to the Educational Context

22. Does Self-Efficacy Matter When Generating Feedback?

34. Designing eHealth with Muslim women who Have Experienced Miscarriage

39. A computer tool for use by children with learning difficulties in spelling

40. Workshop on Social and Emotional Intelligence in Learning Environments

42. Workshop on Dialog-Based Intelligent Tutoring Systems: State of the Art and New Research Directions

43. Affect in One-to-One Tutoring

44. Pushing the Boundaries of Participatory Design with Children

49. Workshop on Dialog-Based Intelligent Tutoring Systems: State of the Art and New Research Directions

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