207 results on '"Palacios-Navarro, Guillermo"'
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2. Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized controlled trial
3. Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial
4. Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review
5. Memory rehabilitation during the COVID-19 pandemic
6. Effects of a home care community-dwelling intervention on cognition, mental health, loneliness and quality of life in elder people: The VERA study
7. Multitask control of aerial manipulator robots with dynamic compensation based on numerical methods
8. IoT-Based User Interface for Remote Control of a Mobile Robot
9. Gamification in Inclusive Education for Children with Disabilities: Global Trends and Approaches - A Bibliometric Review
10. Development of a WBGT Index Meter Based on M5Stack Core2
11. Desktop Calculator for Multiple Analysis of Environmental Risk
12. Electric Monitoring System for Residential Customers Using Wireless Technology
13. Monitoring Security in a Vehicle Using a Mobile Application
14. Control of a Security Door Through the Internet of Things
15. Monitoring System for Plants Based on a Smart Plant Pot
16. Development of a Scale Prototype of Smart Bed Controlled Using a Mobile Application
17. Smart Armband for Tracking Children Using a Mobile Application
18. Pet Access Control System Using a Mobile Application
19. The cupboard task: An immersive virtual reality-based system for everyday memory assessment
20. Internet of things (IoT)-based assistive system for patients with spinal muscular atrophy (SMA): a case report.
21. Memory Diagnostic Application Using the FNAME
22. Commercial Entry Control Using Robotic Mechanism and Mobile Application for COVID-19 Pandemic
23. New Online Tool to Evaluate Transferable Skills in the European Framework
24. Immersive Virtual Reality App to Promote Healthy Eating in Children
25. Virtual Environment Application that Complements the Treatment of Dyslexia (VEATD) in Children
26. Educational Robot Using Lego Mindstorms and Mobile Device
27. A Comparison of Heart Rate in Normal Physical Activity vs. Immersive Virtual Reality Exergames
28. Electric Monitoring System for Residential Customers Using Wireless Technology
29. Development of a WBGT Index Meter Based on M5Stack Core2
30. Effects of Immersive Virtual Reality on the Heart Rate of Athlete’s Warm-Up
31. Comparative Analysis Between Different Facial Authentication Tools for Assessing Their Integration in m-Health Mobile Applications
32. FAMAP: A Framework for Developing m-Health Apps
33. Virtual Reality-Based Memory Assistant for the Elderly
34. 3D Virtual Path Planning for People with Amyotrophic Lateral Sclerosis Through Standing Wheelchair
35. Commercial Entry Control Using Robotic Mechanism and Mobile Application for COVID-19 Pandemic
36. A New Online Tool to Evaluate Transferable Skills in the European Framework.
37. Advancements in Virtual Reality for Elderly Care: A Two-Decade Journey
38. ABSCEV: An agent-based simulation framework about smart transportation for reducing waiting times in charging electric vehicles
39. Fog computing for assisting and tracking elder patients with neurodegenerative diseases
40. TABSAOND: A technique for developing agent-based simulation apps and online tools with nondeterministic decisions
41. A ROS-Based Open Tool for Controlling an Educational Mobile Robot.
42. Educational Robot Using Lego Mindstorms and Mobile Device
43. A Comparison of Heart Rate in Normal Physical Activity vs. Immersive Virtual Reality Exergames
44. Cognitive-motor interventions based on virtual reality and instrumental activities of daily living (iADL): an overview
45. Student Participation in Researching Projects: A Practical Experience
46. A Kinect-Based Virtual Reality System for Parkinson Disease Rehabilitation
47. Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
48. ATABS: A technique for automatically training agent-based simulators
49. Effects of sensory cueing in virtual motor rehabilitation. A review
50. 3D Virtual Path Planning for People with Amyotrophic Lateral Sclerosis Through Standing Wheelchair
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