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4. Long-Term Mine Planning with Large Neighbourhood Search

6. Strategy Extraction in Single-Agent Games

9. Sampling from Pre-Images to Learn Heuristic Functions for Classical Planning

10. Efficient Multi-agent Epistemic Planning: Teaching Planners About Nested Belief

11. Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark

13. Social planning for social HRI

16. Conclusion.

17. Introduction.

30. Towards Team Formation via Automated Planning

34. Optimizing Long-Running Action Histories in the Situation Calculus Through Search

35. Scheduling with Fixed Maintenance, Shared Resources and Nonlinear Feedrate Constraints: A Mine Planning Case Study

41. Artificial Social Reasoning: Computational Mechanisms for Reasoning about Others

44. Domains, phase coexistence and extinction phenomena in helical and modulated antiferromagnets

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