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59 results on '"Per-pixel lighting"'

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1. Method for making lighting effects in graphic image by RGB lighting pipeline

2. Lighting Design for Globally Illuminated Volume Rendering

3. Interactive Lighting Design with Hierarchical Light Representation

4. Deferred voxel shading for real-time global illumination

5. Instant Mixed Reality Lighting from Casual Scanning

6. Automatic light compositing using rendered images

7. Cromaticity improvement in images with poor lighting using the Multiscale-Retinex MSR algorithm

8. Research of Lighting Technology Based on the OpenGL

9. Automatic Light Scene Setting Through Image-Based Sparse Light Effect Approximation

10. Memory efficient light baking

11. Irradiance Rigs

12. A Fast Calculation Method for View-Dependent per-Pixel Lighting

13. BendyLights: Artistic Control of Direct Illumination by Curving Light Rays

14. envyLight

15. Information-theoretic analysis of Blinn-Phong lighting with applicationto mobile cloud gaming

16. Image based relighting using room lighting basis

17. Realistic inverse lighting from a single 2D image of a face, taken under unknown and complex lighting

18. Hardware Lighting and Shading: a Survey

19. Image-based lighting

20. Toward accurate recovery of shape from shading under diffuse lighting

21. High Quality Shape from a Single RGB-D Image under Uncalibrated Natural Illumination

22. Perceptually based radiance map for realistic composition

23. EnvyDepth: an interface for recovering local natural illumination from environment maps

24. Real-Time Rendering Framework in the Virtual Home Design System

25. Estimating all frequency lighting using a color/depth image

26. Non-uniform Illumination Representation based on HDR Light Probe Sequences

27. Real-time rendering with complex natural illumination

28. Interactive Lighting and Material Design System for Cyber Worlds

29. Screen space classification for efficient deferred shading

30. Inferred lighting

31. Interactive lighting manipulation application on GPU

32. Image-Based Fitting Diffuse and Specular Reflectance of Object

33. Rendering synthetic objects into real scenes

34. Recovering high dynamic range radiance maps from photographs

35. Rendering Trees with Indirect Lighting in Real Time

36. Crayon lighting

37. Real-time spectral scene lighting on a fragment pipeline

38. Illumination brush

39. Per-Pixel Lighting Data Analysis

40. Applying Light Mapping Techniques to Vis-Sim Databases

41. Interactive Rembrandt Lighting Design

42. Generation of virtual images under different lighting conditions*

43. Synthesizing pose and lighting variation from object motion

44. Multi-channel train visual simulation system based on PC cluster

45. Real-time bump mapped texture shading based-on hardware acceleration

46. Real-time image based lighting in software using HDR panoramas

47. A new lighting model for computer graphics

48. Displaying shiny objects under virtual lighting

49. Deferred lighting: a computation-efficient approach for real-time 3-D graphics

50. How a CSG-based raytracer saves time

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