34 results on '"Permana, Silvester Dian Handy"'
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2. DEVELOPMENT OF ARTS LEARNING MEDIA USING AUGMENTED REALITY WITH MARKERLESS BASED TRACKING METHOD AT SMKN 47
3. A Mobile Augmented Reality Application for Automotive Sparepart Installation
4. SMART WATERING SYSTEM BASED ON INTERNET OF THINGS FOR URBAN PLANTING
5. Classification of house buildings based on land size using the K-nearest neighbor algorithm.
6. Classification of feasibility of culinary business locations based on the level of building density using euclidean distance algorithm.
7. Diseminasi Program Belajar Merdeka Kampus Merdeka (MBKM) Untuk Meningkatkan Peran Mahasiswa Fakultas Sains Teknologi Dan Desain Universitas Trilogi Di Bidang Penelitian Dan Pengabdian Masyarakat
8. Classification Auction Motorcycle and Car In South Jakarta District Attorney Using Naïve Bayes
9. Classification Hoax News of Covid-19 on Instagram Using K-Nearest Neighbor
10. A CNN Prediction Method for Belt Grinding Tool Wear in a Polishing Process Utilizing 3-Axes Force and Vibration Data
11. Classification of bird sounds as an early warning method of forest fires using Convolutional Neural Network (CNN) algorithm.
12. The Implementation of Augmented Reality Hairstyles at Beauty Salons Using the Viola-Jones Method (Case Study: Eka Salon)
13. Modification of Ant Colony Optimization Algorithm to Solve the Traveling Salesman Problem
14. The Implementation of Augmented Reality Hairstyles at Beauty Salons Using the Viola-Jones Method (Case Study: Eka Salon)
15. Modification of Ant Colony Optimization Algorithm to Solve the Traveling Salesman Problem
16. SISTEM INFORMASI STEAM MOBIL DAN MOTOR
17. PERANCANGAN APLIKASI PENINJAU LOKASI “FINDM” UNTUK MEMBANTU PENGAWASAN TERHADAP ANAK
18. STRATEGI OPTIMASI DALAM MENENTUKAN LINTASAN TERPENDEK UNDIVIDED RAGNAROK ASSAULT PROBLEM (UNDIVIDED GAMES)
19. Proses Clipping pada Map Game Online RPG menggunakan Algoritma Cohen-Sutherland
20. Analisa dan Perbandingan Kinerja Routing Protocol OSPF dan EIGRP dalam Simulasi GNS3
21. Pemanfaatan Sosial Media sebagai Strategi Promosi bagi Sustainability Bisnis UMKM
22. Implementation of Min Max Algorithm as Intelligent Agent on Card Battle Game
23. Proses Clipping pada Map Game Online RPG menggunakan Algoritma Cohen-Sutherland
24. Analisis Hasil Improvisasi SEO dengan Metode Hybrid Modified MCDM untuk Peningkatan Peringkat Dan Trafik Kunjungan Website UMKM
25. Analisa dan Perbandingan Kinerja Routing Protocol OSPF dan EIGRP dalam Simulasi GNS3
26. Proses Clipping pada Map Game Online RPG menggunakan Algoritma Cohen-Sutherland
27. Augmented Reality Interaction on Property Developer Using User Centered Design Approach
28. Klasifikasi Algoritma Swarm Intelligence Dalam Perspektif Complex Adaptive System dengan Metode Uji Komparasi Statistik
29. Pengembangan Aplikasi Pengaman Berkas Menggunakan Algoritma Blowfish
30. Augmented Reality Interaction on Property Developer Using User Centered Design Approach.
31. Pembangunan Aplikasi Game Android Pengenalan Pola Warna Pada Paud Posdaya
32. PEMBANGUNAN APLIKASI GAME ANDROID PENGENALAN POLA WARNA PADA PAUD POSDAYA
33. Analisa Dan Perancangan Aplikasi Point Of Sale (POS) Untuk Mendukung Manajemen Hubungan Pelanggan
34. Sistem Penunjang Keputusan Pemilihan Sekolah Menengah Kejuruan Teknik Komputer Dan Jaringan Yang Terfavorit Dengan Menggunakan Multi-Criteria Decision Making
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