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2. Coarse Pixel Shading.

7. Interactive Path Tracing and Reconstruction of Sparse Volumes

8. Sampling Transformations Zoo

9. Importance Sampling of Many Lights on the GPU

10. Layered Light Field Reconstruction for Defocus Blur

11. Deep shading buffers on commodity GPUs

12. AMFS

13. Layered Reconstruction for Defocus and Motion Blur

14. A sort-based deferred shading architecture for decoupled sampling

15. An Optimizing Compiler for Automatic Shader Bounding

16. Practical HDR Texture Compression

17. Exploiting Visibility Correlation in Direct Illumination

18. Practical Product Importance Sampling for Direct Illumination

19. Fast Equal-Area Mapping of the (Hemi)Sphere using SIMD

20. Wavelet importance sampling

21. Hierarchical stochastic motion blur rasterization

22. Efficient multi-view ray tracing using edge detection and shader reuse

23. High dynamic range texture compression for graphics hardware

24. Efficient product sampling using hierarchical thresholding.

25. Efficient product sampling using hierarchical thresholding

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