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6. Coarse Pixel Shading.

25. Sampling Transformations Zoo

26. Importance Sampling of Many Lights on the GPU

27. Efficient multi-view ray tracing using edge detection and shader reuse

28. Adaptive enhancement and noise reduction in very low light-level video

29. High dynamic range texture compression for graphics hardware

30. Efficient product sampling using hierarchical thresholding.

31. Efficient product sampling using hierarchical thresholding

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