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1. Semantics of Attack-Defense Trees for Dynamic Countermeasures and a New Hierarchy of Star-free Languages

3. Adversarial Formal Semantics of Attack Trees and Related Problems

4. On the Role of Postconditions in Dynamic First-Order Epistemic Logic

5. Alternating Tree Automata with Qualitative Semantics

6. Dynamic Epistemic Logic Games with Epistemic Temporal Goals

7. The Packed Interval Covering Problem is NP-complete

8. Reachability Games in Dynamic Epistemic Logic

9. Is my attack tree correct? Extended version

10. Library-Based Attack Tree Synthesis

12. Attack Trees: A Notion of Missing Attacks

13. Deciding the Non-emptiness of Attack Trees

14. Unifying Hyper and Epistemic Temporal Logic

15. The Expressive Power of Epistemic $\mu$-Calculus

16. Automata Techniques for Epistemic Protocol Synthesis

17. Specifying Robustness

18. The Complexity of Synthesizing Uniform Strategies

20. Model Checking Against Arbitrary Public Announcement Logic: A First-Order-Logic Prover Approach for the Existential Fragment

21. Uniform Strategies

22. Refinement Modal Logic

23. Opacity Issues in Games with Imperfect Information

26. Is My Attack Tree Correct?

27. Sémantique Formelle à Deux Joueurs pour Arbres d'Attaque

28. ATSyRa: An Integrated Environment for Synthesizing Attack Trees : (Tool Paper)

29. On the Soundness of Attack Trees

32. Relating Paths in Transition Systems: The Fall of the Modal Mu-Calculus

33. Unifying Hyper and Epistemic Temporal Logics

34. Games with Communication: From Belief to Preference Change

35. Towards Synthesis of Attack Trees for Supporting Computer-Aided Risk Analysis

36. Formula Synthesis in Propositional Dynamic Logic with Shuffle

39. Dependency Matrices for Multiplayer Strategic Dependencies

41. The Complexity of One-Agent Refinement Modal Logic

42. Verification of Gap-Order Constraint Abstractions of Counter Systems

43. Diagnosability of Pushdown Systems

45. Hardness of Preorder Checking for Basic Formalisms

47. A Compositional Approach on Modal Specifications for Timed Systems

48. Games with Opacity Condition

49. Refinement and Consistency of Timed Modal Specifications

50. Game Quantification Patterns

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