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1. Level Up or Game Over: Exploring How Dark Patterns Shape Mobile Games

2. Finding a Way Through the Social Media Labyrinth: Guiding Design Through User Expectations

3. Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States

4. Use of resources in elderly patients consulting the emergency department: analysis of the Emergency Department and Elder Needs Cohort (EDEN-21)

5. Measuring Faithful and Plausible Visual Grounding in VQA

7. On Quantification for SOTIF Validation of Automated Driving Systems

8. Visually Grounded VQA by Lattice-based Retrieval

9. Hybrid Adaptive Systems

10. Grasping Causality for the Explanation of Criticality for Automated Driving

11. 'Seeing the Faces Is So Important' -- Experiences From Online Team Meetings on Commercial Virtual Reality Platforms

15. Impact of chronic renin-angiotensin-aldosterone inhibitors on short-term outcomes in patients with acute heart failure presenting to the emergency department. A propensity-matched analysis EAHFE cohort

16. Use of diagnostic tests in elderly patients consulting the emergency department. Analysis of the emergency department and elder needs cohort (EDEN-8)

17. Predictive usefulness of qSOFA, NEWS and GYM scores in the elderly patient: EDEN-5 study

18. Utilidad predictiva de mortalidad de las escalas qSOFA, NEWS y GYM en el paciente anciano con infección en urgencias: estudio EDEN-5

19. Epidemiological and clinical management aspects of pneumonias diagnosed in the emergency department in elderly patients in Spain: Results of the EDEN-29 study

20. Aspectos epidemiológicos y de manejo clínico relativos a las neumonías diagnosticadas en urgencias en pacientes mayores en España: resultados del estudio EDEN-29

21. Hybrid Adaptive Systems.

22. Adventurer's Treasure Hunt: A Transparent System for Visually Grounded Compositional Visual Question Answering based on Scene Graphs

25. Towards Low-burden Responses to Open Questions in VR

26. Linking Labs: Interconnecting Experimental Environments

30. Evaluating User Experiences in Mixed Reality

31. Real or Virtual? Using Brain Activity Patterns to differentiate Attended Targets during Augmented Reality Scenarios

34. Abordaje integrado del consumo de Cannabis: investigación, prevención y tratamiento

35. Short-term prognosis of polypharmacy in elderly patients treated in emergency departments: results from the EDEN project

42. Study EDEN-12: Analysis of access to intensive care units of patients older than 65 years requiring emergency hospitalization

43. Estudio EDEN-12: factores relacionados con el ingreso en unidades de cuidados intensivos de pacientes mayores de 65 años hospitalizados desde urgencias

45. Analysis of the relationship between ambient air pollution and the severity of heart failure decompensations in two Spanish metropolises (Barcelona and Madrid)

46. Análisis de la relación entre la contaminación del aire ambiente y la gravedad de las descompensaciones por insuficiencia cardiaca en dos metrópolis españolas (Barcelona y Madrid)

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