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71 results on '"Ragad M. Tawafak"'

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1. Competency categorization and roles of online teachers from the perspective of university students

2. What I know, what I want to know, what I learned: Activating EFL college students' cognitive, behavioral, and emotional engagement through structured feedback in an online environment

3. Continued Intention to Use UCOM: Four Factors for Integrating With a Technology Acceptance Model to Moderate the Satisfaction of Learning

4. Technology Integration of Using Digital Gameplay for Enhancing EFL College Students' Behavior Intention

11. 267 A REVIEW OF E-LEARNING MODEL TO IMPROVE STUDENTS’ PERFORMANCE

12. Essential Factors to Improve Student Performance Using an E-Learning Model: Review Study

15. Impact of Technologies During the COVID-19 Pandemic for Improving Behavioral Intention to Use E-Learning

16. A web-based model to enhance algorithmic thinking for novice programmers

17. Aligning and Assessing Teaching Approaches With SOLO Taxonomy in a Computer Programming Course

18. Music as a Motivational Factor in Second Language Acquisition: Cross-cultural Insights from Iraq, Turkey, Oman, Yemen, and Indonesia

19. A Model for Enhancing Algorithmic Thinking in Programming Education using PAAM

20. Comparison of E-Learning, M-Learning and Game-based Learning in Programming Education – A Gendered Analysis

25. A Review of Virtual Reality Applications in an Educational Domain

28. Games Based Learning: Method and Integrity

30. Learnability factors of AR usage performance: Validating through survey

31. Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course

32. Framework design of university communication model (UCOM) to enhance continuous intentions in teaching and e-learning process

33. Student Assessment Feedback Effectiveness Model for Enhancing Teaching Method and Developing Academic Performance

34. Learning management systems for accreditation approval: A review paper

35. Users Acceptance of Electronic Personal Synthesis Behavior (EPSB): An Exploratory Study

36. Integration of TAM and MOOC for e-learning purpose

37. The principles of designing an expert system in teaching mathematics

38. Instructional Use of Virtual Reality in E-Learning Environments

39. Coverage COVID 19 with E-Learning Replacement: Review Paper

40. An Overview of Electronic Games in the Academic Areas

41. Cancer Treatment Disease Application Software Technology in Medicine

42. A Review Paper on Student-Graduate Advisory Expert system

43. Model of Faculty Experience in E-Learning Student Satisfaction

44. Using Cisco Packet Tracer to simulate Smart Home

49. An Application of Heuristic and Meta Dendral Expert System

50. Artificial Intelligence Effectiveness and Impact within COVID-19

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