599 results on '"Rockloff, Matthew"'
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2. Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups
3. ‘Immediate access … everywhere you go’: a Grounded Theory Study of How Smartphone Betting Can Facilitate Harmful Sports Betting Behaviours Amongst Young Adults
4. Self-Regulatory Strategies Reduce Gambling Spend and Harm in a Randomised Controlled Trial of Electronic Gaming Machine Players
5. Revising the core knowledge confusions scale: a measure of logical error associated with cognitive and personality traits
6. Associations Between Heavy Episodic Drinking, Drinking While Gambling, and Risky Gambling
7. ‘It Doesn’t Give Off the Gambling Vibes … It Just Feels Like a Part of the Game’: Adolescents’ Experiences and Perceptions of Simulated Gambling While Growing Up
8. Adoption, Adaptation or Exposure? Novel Digital Gambling Activities and Links with Gambling Problems
9. Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?
10. Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment
11. Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
12. Self-Generated Motives of Social Casino Gamers
13. Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling
14. Legacy Gambling Harms: What Happens Once the Gambling Stops?
15. Stressful Life Events Precede Gambling Problems, and Continued Gambling Problems Exacerbate Stressful Life Events; A Life Course Calendar Study
16. Parental Gambling and the Health and Wellbeing of Children Derived From Two Nationally Representative Cohorts of Australian Children
17. How gambling problems relate to health and wellbeing in Australian households: Evidence from the Household Income and Labour Dynamics of Australia Survey
18. Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder
19. Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study
20. House-edge information and a volatility warning lead to reduced gambling expenditure: Potential improvements to return-to-player percentages
21. Protective Action and Risky Beliefs: The Relationship Between Religion and Gambling Fallacies
22. How structural changes in online gambling are shaping the contemporary experiences and behaviours of online gamblers: an interview study
23. Benchmarking gambling screens to health-state utility: the PGSI and the SGHS estimate similar levels of population gambling-harm
24. A speed-of-play limit reduces gambling expenditure in an online roulette game: Results of an online experiment
25. The Relationship Between Family Gambling Problems, Other Family Stressors, and Health Indicators in a Large Population-Representative Sample of Australian Adults
26. Harm-to-self from gambling: A national study of Australian adults
27. ‘Getting addicted to it and losing a lot of money… it’s just like a hole.’ A grounded theory model of how social determinants shape adolescents’ choices to not gamble
28. Offering small tangible rewards within social casino games increases in-play bets but does not impact real-money gambling
29. Correction to: Self-Generated Motives of Social Casino Gamers
30. Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones
31. Harm-to-self from gambling: A national Australian study
32. Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study
33. Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling
34. Measuring Behavioural Dependence in Gambling: A Case for Removing Harmful Consequences from the Assessment of Problem Gambling Pathology
35. Encouraging Gamblers to Think Critically Using Generalised Analytical Priming is Ineffective at Reducing Gambling Biases
36. Beliefs About Gambling Mediate the Effect of Cognitive Style on Gambling Problems
37. Free-Spins Spur Gamblers to Quit EGMs Early: An Online EGM Study
38. Gamble with Your Head and Not Your Heart: A Conceptual Model for How Thinking-Style Promotes Irrational Gambling Beliefs
39. A Quantification of the Net Consumer Surplus from Gambling Participation
40. An SEM Algorithm for Scale Reduction Incorporating Evaluation of Multiple Psychometric Criteria
41. The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study.
42. Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones.
43. ‘Chances are you’re about to lose’: new independent Australian safer gambling messages tested in UK and USA bettor samples
44. ‘No evidence of harm’ implies no evidence of safety: Framing the lack of causal evidence in gambling advertising research
45. Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment
46. Electronic gaming machine accessibility and gambling problems: A natural policy experiment
47. How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing
48. Order of first-play in simulated versus monetary gambling
49. ‘Chances are you’re about to lose’: new independent Australian safer gambling messages tested in UK and USA bettor samples
50. A tale of two countries: comparing disability weights for gambling problems in New Zealand and Australia
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