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41 results on '"Ruth Festl"'

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1. Editorial: Media literacy as intergenerational project: skills, norms, and mediation

14. Social media literacy & adolescent social online behavior in Germany

15. Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults

17. Cyberbullying, Online Addiction, and Sexting

18. Do smartphones and social network sites become more important when experiencing stress? Results from longitudinal data

19. Role of mothers’ and fathers’ Internet parenting for family climate

20. Die Bedeutung der elterlichen Interneterziehung für die Internetnutzung von Vor-, Grund- und Sekundarschulkindern

21. A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game Players

22. [The Role of Internet Parenting for the Internet use of Children in Pre-, Primary and Secondary School]

23. The Individual or the Group: A Multilevel Analysis of Cyberbullying in School Classes

24. Longitudinal patterns of problematic computer game use among adolescents and adults-a 2-year panel study

26. Peer Influence, Internet use and Cyberbullying: A Comparison of Different Context Effects among German Adolescents

27. Täter im Internet : Eine Analyse individueller und struktureller Erklärungsfaktoren von Cybermobbing im Schulkontext

28. The Role of Online Communication in Long-Term Cyberbullying Involvement Among Girls and Boys

29. Social Relations and Cyberbullying: The Influence of Individual and Structural Attributes on Victimization and Perpetration via the Internet

30. Problematic computer game use among adolescents, younger and older adults

31. Methodische Grundlagen der empirischen Studie

32. Von der Theorie zur Empirie: Forschungsfragen und Hypothesen

33. Cybermobbing im Kontext von Kommunikations- und Jugendforschung

35. Ausgangspunkt und Aufbau der Arbeit

36. Handlungstheoretische Grundlagen zur Erklärung von Cybermobbing

38. Ergebnisse der empirischen Studie

39. Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above

40. Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study

41. Problematic computer game use among adolescents, younger and older adults

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