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6. Ambient lighting atmospheres for influencing emotional expressiveness and cognitive performance

24. Ambient lighting atmospheres for influencing emotional expressiveness and cognitive performance

25. Shock II

26. Sudden increased mortality in large seemingly healthy farmed Atlantic salmon (Salmo salar L.) was associated with environmental and dietary changes.

27. Streamingbandit: A platform for developing adaptive persuasive systems

28. Data-analytics based coaching towards behavior change for dental hygiene

29. Better together: opportunities for technology in health coaching from the coach's perspective

30. SoPresent: An awareness system for connecting remote households

31. Fourth International Workshop on Behavior Change Support Systems (BCSS'16): Epic for Change, the Pillars for Persuasive Technology for Smart Societies

32. Red radiators versus red tulips

33. Improving Adherence in Automated e-Coaching: A Case from Insomnia Therapy

36. Streamingbandit: A platform for developing adaptive persuasive systems

38. Inducing sadness and anxiousness through visual media : measurement techniques and persistence

39. Cicero:Middleware for developing persuasive mobile applications

40. An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

41. Truck drivers as stakeholders in cooperative driving

44. Data-analytics based coaching towards behavior change for dental hygiene

45. Lighting to make you feel better: Improving the mood of elderly people with affective ambiences

46. Lighting to make you feel better: improving the mood of elderly people with affective ambiences

47. Functional amino acids stimulate muscle development and improve fillet texture of Atlantic salmon.

48. AmI 2012

49. Designing Persuasive Interactive Environments

50. Reducing dementia related wandering behaviour with an interactive wall

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