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8. Evaluating the Pedagogical Impact of a Virtual World Using Concept Mapping

9. Humanities Scholarship in a Vast Universe: Modelling Integrated Scholarly Opportunities Between Scales of Digital Information and Meaning

10. NewRadial: Revisualizing the Blake Archive

11. 'Tales Worked in Blood and Bone': Words and Images as Scalpel and Suture in Graphic Narratives

12. NewRadial: Challenging scales and standards of humanities scholarship through new knowledge environment prototypes

13. Fluid Layering: Reimagining Digital Literary Archives Through Dynamic, User-generated Content

14. Gaming the Edition: Modelling Scholarly Editions through Videogame Frameworks

15. 'Enough! or too much': the functions of media interaction in William Blake's composite designs

16. Beyond Browsing and Reading: The Open Work of Digital Scholarly Editions

17. Introduction, Feminist War games? Mechanisms of War, Feminist Values, and Interventional Games

18. Social Knowledge Creation: Three Annotated Bibliographies

22. brat Rapid Annotation Tool

34. Digital Humanities Pedagogy

35. 13. They Have Come, Why Won’t We Build It?

36. A fly in the ointment: Exploring the creative relationship between William Blake and Thomas Gray

42. Spreadable Jams: Implementing Social Scholarship through Remodeled Game Jam Paradigms.

43. Playful Lenses: Using Twine to Facilitate Open Social Scholarship through Game-based Inquiry, Research, and Scholarly Communication.

46. Social Knowledge Creation: Three Annotated Bibliographies

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