93 results on '"SAKLOFSKE, JON"'
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2. Interactive Inspirations: The Case for Incorporating Joy and Play in Open Social Scholarship
3. Feminist war games?
4. Are there (can there be/should there be) feminist war games?
5. To the Center of Nowhere: Deep Mapping Digital Games’ Paratextual Geographies
6. Predispositions to Concept Mapping: Case Studies of Four Disciplines in Higher Education
7. Divine Images: The Life and Work of William Blake and William Blake: Modernity and Disaster
8. Evaluating the Pedagogical Impact of a Virtual World Using Concept Mapping
9. Humanities Scholarship in a Vast Universe: Modelling Integrated Scholarly Opportunities Between Scales of Digital Information and Meaning
10. NewRadial: Revisualizing the Blake Archive
11. 'Tales Worked in Blood and Bone': Words and Images as Scalpel and Suture in Graphic Narratives
12. NewRadial: Challenging scales and standards of humanities scholarship through new knowledge environment prototypes
13. Fluid Layering: Reimagining Digital Literary Archives Through Dynamic, User-generated Content
14. Gaming the Edition: Modelling Scholarly Editions through Videogame Frameworks
15. 'Enough! or too much': the functions of media interaction in William Blake's composite designs
16. Beyond Browsing and Reading: The Open Work of Digital Scholarly Editions
17. Introduction, Feminist War games? Mechanisms of War, Feminist Values, and Interventional Games
18. Social Knowledge Creation: Three Annotated Bibliographies
19. An Open Social Scholarship Path for the Humanities.
20. brat Rapid Annotation Tool . Web-based annotation and visualization tool Pyysalo Sampo
21. Predispositions to Concept Mapping: Case Studies of Four Disciplines in Higher Education
22. brat Rapid Annotation Tool
23. They Have Come, Why Won’t We Build It?
24. On the Digital Future of Humanities
25. Gaming the Publishing Industry: Exploring Diverse Open Scholarship Models in Digital Games Studies
26. Between History and Hope: The Urban Centre of William Blake and William Wordsworth
27. Plays Well With Others
28. MMOmuseums: A Proposal for the Creation of Experiential Memory Archives
29. The Motif of the Collector and Implications of Historical Appropriation in Ondaatje’s Novels
30. Playful Lenses: Using Twine to Facilitate Open Social Scholarship through Game-based Inquiry, Research, and Scholarly Communication
31. Spreadable Jams: Implementing Social Scholarship through Remodeled Game Jam Paradigms
32. Connecting the dots: Integrating modular networks and narrativity in digital scholarship
33. Digital Theoria, Poiesis, and Praxis: Activating Humanities Research and Communication through Open Social Scholarship Platform Design
34. Digital Humanities Pedagogy
35. 13. They Have Come, Why Won’t We Build It?
36. A fly in the ointment: Exploring the creative relationship between William Blake and Thomas Gray
37. Coming to Terms with Algorithmic Demystification: A Response to Roger Whitson
38. Blake and Digital Making: A Critical Cluster
39. Digital Doors of Perception: Illuminating Blake through New Knowledge Environments
40. Catherine Blake was an Insect? A Response to Ashley Reed
41. NewRadial: Challenging scales and standards of humanities scholarship through new knowledge environment prototypes
42. Spreadable Jams: Implementing Social Scholarship through Remodeled Game Jam Paradigms.
43. Playful Lenses: Using Twine to Facilitate Open Social Scholarship through Game-based Inquiry, Research, and Scholarly Communication.
44. Humanities Scholarship in a Vast Universe: Modelling integrated scholarly opportunities between scales of digital information and meaning
45. Exploding, Centralizing and Reimagining: Critical Scholarship Refracted Through the NewRadial Prototype
46. Social Knowledge Creation: Three Annotated Bibliographies
47. Beyond Browsing and Reading: The Open Work of Digital Scholarly Editions
48. Fluid Layering: Reimagining digital literary archives through dynamic, user-generated content
49. Remediating William Blake: Unbinding the Network Architectures of Blake's Songs
50. Mapping Conceptual Change: A Unique Approach for Measuring the Impact of Virtual Learning
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