196 results on '"SWACHA, JAKUB"'
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2. State of Research on Gamification in Education: A Bibliometric Survey
3. Mapping Areas of ICT Application for Sustainable Management
4. Polish Contribution to Software Engineering Research 1992–2021
5. Meaningful Typology of Gamification Components
6. In-Browser Implementation of a Gamification Rule Definition Language Interpreter
7. FGPE Gamification Service: A GraphQL Service to Gamify Online Education
8. Requirement Engineering as a Software Development Process
9. Impact of the availability of gamified e-guides on museum visit intention
10. Design and Implementation of Rule Execution Mechanism for an eGuide Gamification Web Service
11. Machine Learning in Gamification and Gamification in Machine Learning: A Systematic Literature Mapping
12. Factors Affecting the Perceived Usefulness of Enterprise Content Management Systems
13. Computer Game Design Classes: The Students' and Professionals' Perspectives
14. Selecting Project Communication Management Software Using the Weighted Regularized Hasse Method
15. SIPE: A Domain-Specific Language for Specifying Interactive Programming Exercises
16. Defining Requirements for a Gamified Programming Exercises Format
17. Does Gamification Make a Difference in Programming Education? Evaluating FGPE-Supported Learning Outcomes
18. Evolution of Popularity and Multiaspectual Comparison of Widely Used Web Development Frameworks
19. Requirement Engineering as a Software Development Process
20. Representation of Events and Rules in Gamification Systems
21. Enhancing the tourist attraction visiting process with gamification: key concepts
22. Prototyping technology adoption among entrepreneurship and innovation libraries for rural health innovations
23. Predicting Dropout in Programming MOOCs through Demographic Insights.
24. OFR: An Efficient Representation of RDF Datasets
25. GATUGU: Six Perspectives of Evaluation of Gamified Systems
26. Grywalizacja w nauce programowania – platforma FGPE
27. An Architecture of a Gamified Learning Management System
28. Selecting Project Communication Management Software Using the Weighted Regularized Hasse Method
29. FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model—An Empirical Evaluation.
30. Topic Evolution in the Research on Educational Gamification
31. Gamification of Information Systems: Ten Years of Research
32. Students’ Usability Evaluation of the FGPE Gamified Programming Learning Environment
33. Automatically Generated Visual Profiles of Code Solutions as Feedback for Students
34. A Highly Efficient XML Compression Scheme for the Web
35. SIPE: A Domain-Specific Language for Specifying Interactive Programming Exercises
36. Scripting Environments of Gamified Learning Management Systems for Programming Education
37. Combining Efficient XML Compression with Query Processing
38. Script-based System for Monitoring Client-side Activity
39. Python Programming Topics That Pose a Challenge for Students
40. A Roadmap to Convert Educational Web Applications into LTI Tools
41. Python Programming Topics That Pose a Challenge for Students
42. A Roadmap to Convert Educational Web Applications into LTI Tools
43. A Non-Iterative Constrained Measure of Research Impact
44. A New Method of Predictive-substitutional Data Compression
45. A Roadmap to Convert Educational Web Applications into LTI Tools
46. Python Programming Topics That Pose a Challenge for Students
47. Preface for the Special Issue “Trends in Educational Gamification: Challenges and Learning Opportunities”
48. Evaluation of a Progressive Web Application for Gamified Programming Learning
49. Programming Languages in Education
50. Managing Gamified Programming Courses with the FGPE Platform
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