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2. Effect of graphene on mechanical and anti-corrosion properties of TiO2-SiO2 sol-gel coating.

3. Evaluating Usability and Accessibility of Visual Programming Tools for Novice Programmers—The Case of App Inventor, Scratch, and StarLogo.

4. The Power of Play: Strategies for Enhancing Development in Children with Autism Spectrum Disorders.

5. Does scratch animation for sustainable development goals (SDGs) with AI-comics impact on student empathy, self-efficacy, scriptwriting, and animation skills?

6. Optimizing intrauterine insemination: A systematic review and meta‐analysis of the effectiveness and safety of clinical treatment add‐ons.

7. Integrative Treatment Approaches with Mind–Body Therapies in the Management of Atopic Dermatitis.

8. Atomistic insights into friction and wear characteristics of M50 bearing steel: a molecular dynamics simulation study.

9. Web 2.0 Scratch Uygulamasının İlkokul 3. Sınıf Öğrencilerinin Hayat Bilgisi Dersindeki Akademik Başarılarına Etkisi.

10. ORTAOKUL TÜRKÇE DERSLERİNDE STEM UYGULAMASI ÜZERİNE BİR İNCELEME.

11. A Comprehensive Study of Bengali Embedding Models: Insights and Evaluations

12. Augmenting microstructure and tribological performance of wire arc additive manufactured PH13-8Mo stainless steel via TiC/TiB2 nano-particles incorporation

13. Unusual presentation of cat scratch disease: case report.

14. The Effect of Regular and Innovative Control Devices on Cultivating Creativity in a Game Creating Course in Primary School.

15. Applying recommendation system for developing programming competencies in children from a non-weird context.

16. Teacher-student interaction supporting students' creative mathematical reasoning during problem solving using Scratch.

17. Cultivating Creativity and Improving Coding Skills in Primary School Students via Domain-General and Domain-Specific Learning Scaffoldings.

18. Exploring the effect of chlorhexidine concentration on the biocorrosion behavior of Ti6Al4V for dental implants.

19. Computational thinking with Scratch or App Inventor in primary education.

20. Fostering computational thinking with simulated 3D robots in secondary education.

21. Scratch, computational thinking, and grit: At the beginning, during, and after the COVID-19 Pandemic.

22. Talleres metodológicos de preparación a docentes de informática enla aplicación del Scratch.

23. Use of silicon or carbonitriding interface in the adhesion of Ag-DLC film on titanium alloy: a comparative study

24. Exploring Emotions: Play-Based Interventions for Children with Autism Spectrum Disorders

27. Scratch-Based Exergame-Educational Approach in Teaching the Course 'Physical Education' for IT-Specialties

30. Cross-cultural insights on computational thinking in geometry: Indonesian and Japanese students’ perspectives

31. Flaw tolerance performance of TC4 alloy used in transmission system

32. The Effect of Digital Game Design Supported Coding Education on Gifted Students' Scratch Achievement and Self-Efficacy

33. Scratch PoseNet Exergame Prototyping for Learning Process Support in Physical Education

34. The effect of WC-12Co and CrC-NiCr hard coatings applied by HVOF method on the microstructure, mechanical, and surface properties of steel.

35. Integrating Computational Thinking into Mathematics Education: Its Effects on Achievement, Motivation, And Learning Strategies.

36. Fly-Cutting Processing of Micro-Triangular Pyramid Arrays and Synchronous Micro-Scrap Removal.

37. Enhancement of the Surface and Mechanical Properties of Polyurethane Coating Through Changing the Additive Ratio of Silane.

38. Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots.

39. Using Epistemic Network Analysis to Explore Primary School Students' Computational Thinking in Pair Programming Learning.

40. The Online Game Design Uses Scratch, Geogebra, and Geogebra AR Through Mathematics Education Multimedia Lectures.

41. Effect of PBL-Based Scratch E-module in Improving Computational Thinking and Physics Concepts.

42. The Effect of Digital Game Design-Supported Coding Education on Gifted Students' Scratch Achievement and Self-Efficacy.

43. 传动系统用TC4 钛合金的缺陷容限性能.

44. Developing Programming Competencies in School-Students With Block-Based Tools in Chile, Ecuador, and Peru

45. Transitioning from Scratch to Java: A mixed method investigation into students' learning processes

46. Development of Interactive Media Scratch-Based Educational Games on Environmental Conservation Materials in Elementary Schools

47. Evaluating Usability and Accessibility of Visual Programming Tools for Novice Programmers—The Case of App Inventor, Scratch, and StarLogo

48. The Power of Play: Strategies for Enhancing Development in Children with Autism Spectrum Disorders

50. Effects of Simulation Games on students' Computational Thinking and Game Experience for Programming Courses in Primary School.

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