6,121 results on '"Serious Game"'
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2. Evaluation of the effectiveness of a serious game titled “Kookism” on the receptive lexicon in 4-9-year-old autistic children
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3. Discrete Continuous Travel Mode Choices based on Simulated Travel Demand: a MDCEV Model Application
4. Breast cancer diagnosis through serious gaming: Clinical reasoning, AI-driven character morphing, and emotional engagement
5. What goes wrong during phishing education? A probe into a game-based assessment with unfavorable results
6. Unlocking the potential of play: A TF-IDF analysis of ‘MapleStory’ as a serious game for cognitive enhancement in seniors
7. Gamification of motor imagery brain-computer interface training protocols: A systematic review
8. Gamification as a tool to identify and address ongoing challenges in space activities: the case of space debris mitigation
9. User engagement for thermal energy-efficient behavior in office buildings using dashboards and gamification
10. Gamification in space law: A strategy to navigate the growing landscape
11. Video see-through augmented reality fire safety training: A comparison with virtual reality and video training
12. Behavioral flexibility in demand response: A comparison of energy communities and individual prosumers based on real consumption and flexibility data
13. Specification of users’ cognitive functions and emotions to promote their training through Serious games
14. SErious Game for AgroEcology (SEGAE): How much can be delivered with a 4-hour lesson?
15. Cybersecurity serious games development: A systematic review
16. Optimizing the frequency of question items for bird species in quiz-style online training
17. A picit jeu: Agent-based modelling with serious gaming for a fire-resilient landscape
18. Improving project management skills by integrating a boardgame into educational paths
19. Exploring farmer choices in Southern Togo: Utilizing a strategy game to understand decision-making in agricultural practices
20. Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering
21. Effectiveness of conservation messages to reduce households' GHG emissions: A serious-gaming experiment
22. Integrating extended reality in industrial maintenance: a game-based framework for compressed air system training
23. Decentralized recommender system for ambient intelligence of tourism destinations serious game using known and unknown rating approach
24. Out-BREAK!: An IDWeek 2023 Escape Room to Break Out of the Educational Mold.
25. Right Turn: A Cybersecurity Serious Game with a Scenario-Based Assessment
26. Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios
27. uFood: Concept for a Serious Moral Game on Social-Media Marketing
28. Horizon Makers: A Serious Game for Activating Futures Literacy Skills
29. 'Deception Detected!'—A Serious Game About Detecting Dark Patterns
30. Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations
31. Design and Pilot Evaluation of an RPG Game for Self-assessment of Informatics and Economics Knowledge in Secondary Education
32. Hidden Scars: Anti-bullying Serious Game Design for Rural Children
33. Clustering of Serious Game Traces Using Formal Concept Analysis
34. Game research by design in project management and beyond
35. Offistretch: camera-based real-time feedback for daily stretching exercises: OffiStretch: camera-based real-time feedback for daily stretching exercises: J. Adolf et al.
36. Enhanced creativity at the cost of increased stress? The impact of generative AI on serious games for creativity stimulation.
37. Managing Water-Ecosystem-Food Nexus using participatory approaches: insights from an innovative methodological approach developed in two Mediterranean areas.
38. A Mobile-Based Approach to Enhance Knowledge of Infant and Young Child Feeding Among Teenage Mothers in Nigeria: A Randomized Controlled Trial.
39. Game-based telerehabilitation in neurological disorders: a systematic review of features, opportunities and challenges.
40. Designing an effective and engaging augmented reality game for children to learn about biodiversity.
41. A Serious Game with Avatar Suspects Can Be Used to Train Naive Participants in the Strategic Use of Evidence.
42. The phosphorus negotiation game (P-Game): first evaluation of a serious game to support science-policy decision making played in more than 20 countries worldwide.
43. Improving literacy skills using the serious game model compatible with brain-based learning.
44. Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students.
45. Research the experience of using gamification in corporate learning.
46. The effect of augmented reality-based serious game on traditional pattern learning.
47. Serious games to assess university students' soft skills: investigating the effectiveness of a gamified assessment prototype.
48. How Can We Achieve a Long-Term Effect of Serious Energy Games on the Change in Residential Electricity Demand?
49. Consiliari : un jeu sérieux au service des missions de référent départemental inondation (RDI).
50. SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game.
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