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24. Out-BREAK!: An IDWeek 2023 Escape Room to Break Out of the Educational Mold.

26. Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios

27. uFood: Concept for a Serious Moral Game on Social-Media Marketing

28. Horizon Makers: A Serious Game for Activating Futures Literacy Skills

29. 'Deception Detected!'—A Serious Game About Detecting Dark Patterns

30. Adding Chance to a Serious Game’s Mechanics to Encourage Action in Uncertain Situations

31. Design and Pilot Evaluation of an RPG Game for Self-assessment of Informatics and Economics Knowledge in Secondary Education

32. Hidden Scars: Anti-bullying Serious Game Design for Rural Children

33. Clustering of Serious Game Traces Using Formal Concept Analysis

35. Offistretch: camera-based real-time feedback for daily stretching exercises: OffiStretch: camera-based real-time feedback for daily stretching exercises: J. Adolf et al.

36. Enhanced creativity at the cost of increased stress? The impact of generative AI on serious games for creativity stimulation.

37. Managing Water-Ecosystem-Food Nexus using participatory approaches: insights from an innovative methodological approach developed in two Mediterranean areas.

38. A Mobile-Based Approach to Enhance Knowledge of Infant and Young Child Feeding Among Teenage Mothers in Nigeria: A Randomized Controlled Trial.

39. Game-based telerehabilitation in neurological disorders: a systematic review of features, opportunities and challenges.

40. Designing an effective and engaging augmented reality game for children to learn about biodiversity.

41. A Serious Game with Avatar Suspects Can Be Used to Train Naive Participants in the Strategic Use of Evidence.

42. The phosphorus negotiation game (P-Game): first evaluation of a serious game to support science-policy decision making played in more than 20 countries worldwide.

43. Improving literacy skills using the serious game model compatible with brain-based learning.

44. Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students.

45. Research the experience of using gamification in corporate learning.

46. The effect of augmented reality-based serious game on traditional pattern learning.

47. Serious games to assess university students' soft skills: investigating the effectiveness of a gamified assessment prototype.

48. How Can We Achieve a Long-Term Effect of Serious Energy Games on the Change in Residential Electricity Demand?

49. Consiliari : un jeu sérieux au service des missions de référent départemental inondation (RDI).

50. SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game.