41 results on '"Shokur S"'
Search Results
2. Brain Incorporation of Artificial Limbs and Role of Haptic Feedback
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Sengul, A., Shokur, S., Bleuler, H., ceccarelli, marco, Series editor, Rodić, Aleksandar, editor, Pisla, Doina, editor, and Bleuler, Hannes, editor
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- 2014
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3. Validation of manifold-based direct control for a brain-to-body neural bypass
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Losanno, E., primary, Badi, M., additional, Roussinova, E., additional, Bogaard, A., additional, Delacombaz, M., additional, Shokur, S., additional, and Micera, S., additional
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- 2022
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4. Brain Incorporation of Artificial Limbs and Role of Haptic Feedback
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Sengul, A., primary, Shokur, S., additional, and Bleuler, H., additional
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- 2014
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5. The walk again project (wap): Sensory feedback for brain controlled exoskeleton
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S. Shokur, S. Gallo, J. Olivier, N. Peretti, A. Takigami, A. L. Lin, K. Fast, R. Moioli, F. Brasil, E. Morya, G. Cheng, H. Bleuler, M. A. L. Nicolelis
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ddc - Published
- 2013
6. Developing a Robot able to Follow a Human Target in a Domestic Environment
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Gigliotta O., Caretti M., Shokur S., and Nolfi S.
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- 2005
7. Toward a Person-Follower Robot
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Gigliotta O., Caretti M., Shokur S., and Nolfi S.
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- 2005
8. Virtual environment to evaluate multimodal feedback strategies for augmented navigation of the visually impaired
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Hara, M, primary, Shokur, S, additional, Yamamoto, A, additional, Higuchi, T, additional, Gassert, R, additional, and Bleuler, H, additional
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- 2010
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9. Social interaction probed by reaching to face images: Rhesus monkeys consider a textured monkey avatar as a conspecific
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Shokur, S., Ifft, P., Mikhail Lebedev, Bleuler, H., and Nicolelis, M.
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Primates ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Social Interaction ,Virtual Reality ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Realistic body images (avatars) have been long utilized in virtual reality applications, and they are becoming increasingly used in Neuroscience and Neuroprosthetics fields. To elucidate monkeys' perception of avatars, we have measured reaction of two naive rhesus monkeys when confronted to realistic 3D monkey avatars with different facial expressions and different levels of realism. We have compared it with their reaction to images of real monkeys with similar facial expressions. Monkeys were initially overtrained in reaching task in which they manipulated a joystick to reach toward circular targets with a computer cursor. We then replaced every 15th target with a randomly selected image of either a real monkey face, an avatar face or a sphere (i.e., control image), and we measured the average speed to reach each of these images. We also tested two different facial expressions: an aggressive bared teeth face and a friendly face. Showing the face images significantly altered the kinematics of reaching movements. These results indicated that monkeys interacted with the realistic avatar as if it was a conspecific. This effect was absent if the avatar was not textured. The two way Anova showed that the interaction of texture and facial expression was a significant factor for monkeys' speed of reaching (p0.8), suggesting that the texture is more important than spatial realism for Monkeys to consider an avatar as a conspesific. These effects should be taken into account when using avatars in primate neuroprosthetic research.
10. Integration of a virtual reality based arm in primary somatosensory cortex
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Shokur, S., O Doherty, J. E., Mikhail Lebedev, Bleuler, H., and Nicolelis, M. A. L.
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Primary somatosensory ,Body schema integration ,Virtual reality - Abstract
Recent advances in brain-machine interfaces (BMIs) have demonstrated the possibility of motor neuroprosthetics directly controlled by brain activity. Ideally neuroprosthetic limbs should be integrated in the body schema of the subject. To explore the ways to enhance such incorporation, we recorded modulations of neuronal ensemble activity in the primary somatosensory (S1) cortex during tactile stimulation simulated in virtual reality (VR) under conditions known to evoke a rubber-hand illusion. A realistic 3D mesh represented monkey body in VR. The monkey’s arms were hidden by an opaque plate and virtual arms projected on the plate. A robotic brush, also hidden from the monkey, touched various locations on forearms of the monkey and was synchronized with a virtual brush touching the projected VR arms. Additionally, we implemented tactile stimulation with air puffs. We have tested various combination of tactile (physical touch), visual (VR arm being touched) and sound (robotic brush touching the arm) inputs: synchronous tactile and visual (T-VR), tactile without visual (T), and visual only (VR). Neuronal ensemble activity was recorded from S1 and primary motor cortex (M1). We found differences in both S1 and M1 activities across the stimulation types. In particular S1 responses to T-VR were stronger than for T. Moreover, S1 neurons were modulated during visual stimulation without touch (VR), suggesting S1 activation as a neuronal mechanism of the rubber-hand illusion. Further, we decoded stimulation parameters from the activity of large neuronal populations. These results suggest a flexible and distributed representation of somatosensory information in the cortex, which can be modified by visual feedback from the body and/or artificial actuators.
11. Evolution of Fault-tolerant Self-replicating Structures
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Righetti, L., Shokur, S., Capcarre, M., and Banzhaf, Wolfgang
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self replicating structures ,celular automata ,genetic algorithms
12. Gait pattern prediction via bilateral neural ensemble recordings in motor cortex in rats
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Shokur, S, Tate, A J, Bleuler, H, and Nicolelis, M L
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Electrophyiology ,Gait analysis ,Brain machine interface - Abstract
We are interested in developing and building an experimental system for controlling a quadruped robot with a brain-derived signal of a rat. We recorded large ensembles of neurones in left M1 and right M1 and S1 using chronically implanted multi-electrodes arrays (up to 96 electrodes) in rats. The interpretation of such signals has proceeded to an advanced stage in animal experiments. Recently, this highly documented and efficient technology has given many concrete results and has opened new perspectives in the neuroprosthetics field. In our project we correlated motor area signals with the speed of a rat when walking on a treadmill. In parallel, we have performed an accurate analysis of rats kinematics. We performed the gait analysis thanks to an ad hoc motion capture system. We are able to reconstruct a 19 DOF (degree of freedom) simulated model of the rat skeleton for different speeds and different gaits patterns (walk to trot). We can now predict any of the 19 joint angles positions given brain derived signal. Preliminary results of our models suggest that with a high dimensional signal from cortical activity we can predict the actual gait patterns well (up to R2 = 0.64).
13. Predicting locomotor activity via neural ensemble recordings in the primary motor cortex in rats
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[creator not identified], Tate, A.J., Shokur, S., Bleuler, H., and Nicolelis, M.A.L.
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neuroprosthetic ,elctrophisiology ,Brain machine interfaces - Abstract
The possibility to use information from cortical neurons to drive neuroprosthetic devices is an area that has recently garnered a lot of attention within neuroscience. Most of this research has been directed towards restoring upper limb motility. In this study, we have started to assess the possibility of using cortical neurons to drive a lower limb neuroprosthetic device. Rats were chronically implanted with multielectrode arrays (consisting of between 32-96 electrodes wires) in the primary motor cortex. Neuronal activity (both spikes and local field potentials) were recorded while the animals walked on a treadmill. Joint and limb positions were captured using UV marks placed on the animal and captured in 3D at 100Hz using four high-speed cameras and motion capture software. An artificial model of the rats movement was then reconstructed to use as a comparison for the neuronal model. Spikes were sorted offline and different units were shown to be significantly responsive to locomotor activity. These spikes were binned and used as regressors in a linear filter, with joint positions modeled as a weighted linear combination of neuronal activity using multidimensional linear regression. Preliminary performances of the linear models suggest that the cortical activity can predict the actual motor activity well (up to R2 = 0.64). This indicates that there is some correlation between higher cortical activity in MI and locomotor activity. It also indicates that cortical activity may be useful for controlling a neuroprosthetic or robotic device, at even a low-level of control.
14. Reward signals in the motor cortex: from biology to neurotechnology.
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Derosiere G, Shokur S, and Vassiliadis P
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- Humans, Movement physiology, Animals, Learning physiology, Motor Cortex physiology, Reward, Brain-Computer Interfaces
- Abstract
Over the past decade, research has shown that the primary motor cortex (M1), the brain's main output for movement, also responds to rewards. These reward signals may shape motor output in its final stages, influencing movement invigoration and motor learning. In this Perspective, we highlight the functional roles of M1 reward signals and propose how they could guide advances in neurotechnologies for movement restoration, specifically brain-computer interfaces and non-invasive brain stimulation. Understanding M1 reward signals may open new avenues for enhancing motor control and rehabilitation., Competing Interests: Competing interests: The authors declare no competing interests., (© 2025. The Author(s).)
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- 2025
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15. Our research path toward the restoration of natural sensations in hand prostheses.
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Micera S and Shokur S
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- Humans, Touch physiology, Feedback, Sensory physiology, Sensation physiology, Wearable Electronic Devices, Hand physiology, Artificial Limbs, Prosthesis Design
- Abstract
The human hand, with its intricate sensory capabilities, plays a pivotal role in our daily interactions with the world. This remarkable organ possesses a wide range of natural sensors that enrich our experiences, enabling us to perceive touch, position, and temperature. These natural sensors work in concert to provide us with a rich sensory experience, enabling us to distinguish between various textures, gauge the force of our grip, determine the position of our fingers without needing to see them, perceive the temperature of objects we come into contact with or detect if a cloth is wet or dry. This complex sensory system is fundamental to our ability to manipulate objects, explore our surroundings, and interact with the world and people around us. In this article, we summarize the research performed in our laboratories over the years and our findings to restore both touch, position, and temperature modalities. The combination of intraneural stimulation, sensory substitution, and wearable technology opens new possibilities for enhancing sensory feedback in prosthetic hands, promising improved functionality and a closer approximation to natural sensory experiences for individuals with limb differences., (© 2024 The Author(s). Artificial Organs published by International Center for Artificial Organ and Transplantation (ICAOT) and Wiley Periodicals LLC.)
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- 2024
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16. Effect of disease, freezing of gait, and dopaminergic medication in the biomechanics of trunk and upper limbs in the gait of Parkinson's disease.
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Los Angeles E, de Oliveira CEN, Cupertino L, Shokur S, Bouri M, and Coelho DB
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- Humans, Biomechanical Phenomena, Male, Female, Aged, Middle Aged, Dopamine Agents, Antiparkinson Agents therapeutic use, Parkinson Disease physiopathology, Parkinson Disease drug therapy, Upper Extremity physiopathology, Torso physiopathology, Gait Disorders, Neurologic physiopathology, Gait Disorders, Neurologic drug therapy, Gait physiology
- Abstract
Introduction: Parkinson's disease (PD) causes gait abnormalities that may be associated with an arm swing reduction. Medication and freezing of gait (FoG) may influence gait characteristics. However, these comparisons do not consider differences in gait speed and clinical characteristics in individuals with PD., Objective: This study aims to analyze the effect of FoG and medication on the biomechanics of the trunk and upper limbs during gait in PD, controlling for gait speed and clinical differences between groups., Methods: Twenty-two people with a clinical diagnosis of idiopathic PD in ON and OFF medication (11 FoG), and 35 healthy participants (control) were selected from two open data sets. All participants walked on the floor on a 10-m-long walkway. The joint and linear kinematic variables of gait were compared: (1) Freezers and nonfreezers in the ON condition and control; (2) Freezers and nonfreezers in the OFF condition and control; (3) Group (freezers and nonfreezers) and medication., Results: The disease affects the upper limbs more strongly but not the trunk. The medication does not significantly influence the joint characteristics but rather the linear wrist displacement. The FoG does not affect trunk movement and partially influences the upper limbs. The interaction between medications and FoG suggests that the medication causes more substantial improvement in freezers than in nonfreezers., Conclusion: The study shows differences in the biomechanics of the upper limbs of people with PD, FoG, and the absence of medication. The future rehabilitation protocol should consider this aspect., Competing Interests: Declaration of competing interest None., (Copyright © 2023. Published by Elsevier B.V.)
- Published
- 2024
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17. Thermal phantom sensations in arm amputees and what it means for future prosthetics.
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Shokur S and Micera S
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- 2024
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18. A sensory-motor hand prosthesis with integrated thermal feedback.
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Muheim J, Iberite F, Akouissi O, Monney R, Morosato F, Gruppioni E, Micera S, and Shokur S
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- Adult, Humans, Male, Feedback, Hand physiology, Sensation, Artificial Limbs, Phantom Limb
- Abstract
Background: Recently, we reported the presence of phantom thermal sensations in amputees: thermal stimulation of specific spots on the residual arm elicited thermal sensations in their missing hands. Here, we exploit phantom thermal sensations via a standalone system integrated into a robotic prosthetic hand to provide real-time and natural temperature feedback., Methods: The subject (a male adult with unilateral transradial amputation) used the sensorized prosthesis to manipulate objects and distinguish their thermal properties. We tested his ability to discriminate between (1) hot, cold, and ambient temperature objects, (2) different materials (copper, glass, and plastic), and (3) artificial versus human hands. We also introduced the thermal box and block test (thermal BBT), a test to evaluate real-time temperature discrimination during standardized pick-and-place tasks., Findings: The subject performed all three discrimination tasks above chance level with similar accuracies as with his intact hand. Additionally, in all 15 sessions of the thermal BBT, he correctly placed more than half of the samples. Finally, the phantom thermal sensation was stable during the 13 recording sessions spread over 400 days., Conclusion: Our study paves the way for more natural hand prostheses that restore the full palette of sensations., Funding: This work was funded by the Bertarelli Foundation (including the Catalyst program); the Swiss National Science Foundation through the National Centre of Competence in Research (NCCR) Robotics; the European Union's Horizon 2020 research and innovation program; the Horizon Europe Research & Innovation Program; the Ministry of University and Research (MUR), National Recovery and Resilience Plan (NRRP); and the Tuscany Health Ecosystem., Competing Interests: Declaration of interests S.M. holds shares in SensArs, which aims to develop bionic limbs for amputees. F.I., J.M., O.A., S.M., and S.S. are co-inventors of a thermal-sensing device and sensory feedback system and method using said thermal-sensing device., (Copyright © 2023 Elsevier Inc. All rights reserved.)
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- 2024
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19. A Virtual Reality-Based Protocol to Determine the Preferred Control Strategy for Hand Neuroprostheses in People With Paralysis.
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Losanno E, Ceradini M, Agnesi F, Righi G, Del Popolo G, Shokur S, and Micera S
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- Humans, Male, Adult, Female, Middle Aged, Wrist, Shoulder, Neural Prostheses, Patient Preference, Hand, Virtual Reality, Spinal Cord Injuries rehabilitation, Paralysis rehabilitation
- Abstract
Hand neuroprostheses restore voluntary movement in people with paralysis through neuromodulation protocols. There are a variety of strategies to control hand neuroprostheses, which can be based on residual body movements or brain activity. There is no universally superior solution, rather the best approach may vary from patient to patient. Here, we propose a protocol based on an immersive virtual reality (VR) environment that simulates the use of a hand neuroprosthesis to allow patients to experience and familiarize themselves with various control schemes in clinically relevant tasks and choose the preferred one. We used our VR environment to compare two alternative control strategies over 5 days of training in four patients with C6 spinal cord injury: (a) control via the ipsilateral wrist, (b) control via the contralateral shoulder. We did not find a one-fits-all solution but rather a subject-specific preference that could not be predicted based only on a general clinical assessment. The main results were that the VR simulation allowed participants to experience the pros and cons of the proposed strategies and make an educated choice, and that there was a longitudinal improvement. This shows that our VR-based protocol is a useful tool for personalization and training of the control strategy of hand neuroprostheses, which could help to promote user comfort and thus acceptance.
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- 2024
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20. Human motor augmentation with an extra robotic arm without functional interference.
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Dominijanni G, Pinheiro DL, Pollina L, Orset B, Gini M, Anselmino E, Pierella C, Olivier J, Shokur S, and Micera S
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- Humans, Upper Extremity, Learning, Robotics, Exoskeleton Device, Virtual Reality
- Abstract
Extra robotic arms (XRAs) are gaining interest in neuroscience and robotics, offering potential tools for daily activities. However, this compelling opportunity poses new challenges for sensorimotor control strategies and human-machine interfaces (HMIs). A key unsolved challenge is allowing users to proficiently control XRAs without hindering their existing functions. To address this, we propose a pipeline to identify suitable HMIs given a defined task to accomplish with the XRA. Following such a scheme, we assessed a multimodal motor HMI based on gaze detection and diaphragmatic respiration in a purposely designed modular neurorobotic platform integrating virtual reality and a bilateral upper limb exoskeleton. Our results show that the proposed HMI does not interfere with speaking or visual exploration and that it can be used to control an extra virtual arm independently from the biological ones or in coordination with them. Participants showed significant improvements in performance with daily training and retention of learning, with no further improvements when artificial haptic feedback was provided. As a final proof of concept, naïve and experienced participants used a simplified version of the HMI to control a wearable XRA. Our analysis indicates how the presented HMI can be effectively used to control XRAs. The observation that experienced users achieved a success rate 22.2% higher than that of naïve users, combined with the result that naïve users showed average success rates of 74% when they first engaged with the system, endorses the viability of both the virtual reality-based testing and training and the proposed pipeline.
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- 2023
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21. Immediate Effect of Ankle Exoskeleton on Spatiotemporal Parameters and Center of Pressure Trajectory After Stroke.
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Zorkot M, Viana ALS, Brasil FL, Da Silva ALP, Borges GF, Do Espirito Santo CC, Morya E, Micera S, Shokur S, and Bouri M
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- Male, Humans, Female, Ankle, Pilot Projects, Biomechanical Phenomena, Lower Extremity, Gait, Walking, Exoskeleton Device, Stroke complications, Stroke Rehabilitation
- Abstract
Gait impairments is a common condition in post-stroke subjects. We recently presented a wearable ankle exoskeleton called G-Exos, which showed that the device assisted in the ankle's dorsiflexion and inversion/reversion movements. The aim of the current pilot study was to explore spatiotemporal gait parameters and center of pressure trajectories associated with the use of the G-Exos in stroke participants. Three post-stroke subjects (52-63 years, 2 female/1 male) walked 160-meter using the G-Exos on the affected limb, on a protocol divided into 4 blocks of 40-meters: (I) without the exoskeleton, (II) with systems hybrid system, (III) active only and (IV) passive only. The results showed that the use of the exoskeleton improved swing and stance phases on both limbs, reduced stride width on the paretic limb, increased stance COP distances, and made single support COP distances more similar between the paretic and non-paretic limb. This suggests that all G-Exos systems contributed to improving body weight bearing on the paretic limb and symmetry in the gait cycle.
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- 2023
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22. Editorial: Hybrid brain-robot interfaces for enhancing mobility.
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Tortora S, Artoni F, Micera S, Tonin L, and Shokur S
- Abstract
Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest. The author(s) declared that they were an editorial board member of Frontiers, at the time of submission. This had no impact on the peer review process and the final decision.
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- 2023
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23. Human-machine interface for two-dimensional steering control with the auricular muscles.
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Pinheiro DJLL, Faber J, Micera S, and Shokur S
- Abstract
Human-machine interfaces (HMIs) can be used to decode a user's motor intention to control an external device. People that suffer from motor disabilities, such as spinal cord injury, can benefit from the uses of these interfaces. While many solutions can be found in this direction, there is still room for improvement both from a decoding, hardware, and subject-motor learning perspective. Here we show, in a series of experiments with non-disabled participants, a novel decoding and training paradigm allowing naïve participants to use their auricular muscles (AM) to control two degrees of freedom with a virtual cursor. AMs are particularly interesting because they are vestigial muscles and are often preserved after neurological diseases. Our method relies on the use of surface electromyographic records and the use of contraction levels of both AMs to modulate the velocity and direction of a cursor in a two-dimensional paradigm. We used a locking mechanism to fix the current position of each axis separately to enable the user to stop the cursor at a certain location. A five-session training procedure (20-30 min per session) with a 2D center-out task was performed by five volunteers. All participants increased their success rate (Initial: 52.78 ± 5.56%; Final: 72.22 ± 6.67%; median ± median absolute deviation) and their trajectory performances throughout the training. We implemented a dual task with visual distractors to assess the mental challenge of controlling while executing another task; our results suggest that the participants could perform the task in cognitively demanding conditions (success rate of 66.67 ± 5.56%). Finally, using the Nasa Task Load Index questionnaire, we found that participants reported lower mental demand and effort in the last two sessions. To summarize, all subjects could learn to control the movement of a cursor with two degrees of freedom using their AM, with a low impact on the cognitive load. Our study is a first step in developing AM-based decoders for HMIs for people with motor disabilities, such as spinal cord injury., Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest., (Copyright © 2023 Pinheiro, Faber, Micera and Shokur.)
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- 2023
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24. Effect of freezing of gait and dopaminergic medication in the biomechanics of lower limbs in the gait of patients with Parkinson's disease compared to neurologically healthy.
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Shida TKF, de Oliveira CEN, da Silva Fragoso de Campos D, Los Angeles E, Bernardo C, Dos Santos de Oliveira L, Salloum E Silva LC, Novaes TM, Shokur S, Bouri M, and Coelho DB
- Subjects
- Humans, Biomechanical Phenomena, Gait, Dopamine Agents therapeutic use, Lower Extremity, Parkinson Disease complications, Parkinson Disease drug therapy, Parkinson Disease diagnosis, Gait Disorders, Neurologic drug therapy, Gait Disorders, Neurologic etiology
- Abstract
Introduction: This study aims to evaluate the effects of medication, and the freezing of gait (FoG) on the kinematic and kinetic parameters of gait in people with Parkinson's disease (pwPD) compared to neurologically healthy., Methods: Twenty-two people with a clinical diagnosis of idiopathic PD in ON and OFF medication (11 FoG), and 18 healthy participants (control) were selected from two open data sets. All participants walked on the floor on a 10-meter-long walkway. The joint kinematic and ground reaction forces (GRF) variables of gait and the clinical characteristics were compared: (1) PD with FoG (pwFoG) and PD without FoG (pwoFoG) in the ON condition and control; (2) PD with FoG and PD without FoG in the OFF condition and control; (3) Group (PD with FoG and PD without FoG) and Medication., Results: (1) FoG mainly affects distal joints, such as the ankle and knee; (2) PD ON showed changes in the range of motion of both distal and proximal joints, which may explain the increase in step length and gait speed expected with the use of L-Dopa; and (3) the medication showed improvements in the kinematic and kinetic parameters of the gait of people with pwFoG and pwoFoG equally; (4) pwPD showed a smaller second peak of the vertical component of the GRF than the control., Conclusion: The presence of FoG mainly affects distal joints, such as the ankle and knee. PD presents a lower application of GRF during the impulse period than healthy people, causing lower gait performances., Competing Interests: Declaration of Competing Interest The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper., (Copyright © 2023 Elsevier B.V. All rights reserved.)
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- 2023
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25. Restoration of natural thermal sensation in upper-limb amputees.
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Iberite F, Muheim J, Akouissi O, Gallo S, Rognini G, Morosato F, Clerc A, Kalff M, Gruppioni E, Micera S, and Shokur S
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- Humans, Skin, Feedback, Sensory, Amputees, Hand physiology, Thermosensing, Wearable Electronic Devices, Artificial Limbs
- Abstract
The use of hands for gathering rich sensory information is essential for proper interaction with the environment; therefore, the restoration of sensation is critical for reestablishing the sense of embodiment in hand amputees. Here, we show that a noninvasive wearable device can be used to provide thermal sensations on amputees' phantom hands. The device delivers thermal stimuli to specific regions of skin on their residual limb. These sensations were phenomenologically similar to those on the intact limbs and were stable over time. Using the device, the subjects could successfully exploit the thermal phantom hand maps to detect and discriminate different thermal stimuli. The use of a wearable device that provides thermal sensation can increase the sense of embodiment and improve life quality in hand amputees.
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- 2023
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26. Training with noninvasive brain-machine interface, tactile feedback, and locomotion to enhance neurological recovery in individuals with complete paraplegia: a randomized pilot study.
- Author
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Nicolelis MAL, Alho EJL, Donati ARC, Yonamine S, Aratanha MA, Bao G, Campos DSF, Almeida S, Fischer D, and Shokur S
- Subjects
- Adult, Male, Humans, Feedback, Pilot Projects, Brazil, Paraplegia, Locomotion, Brain-Computer Interfaces, Spinal Cord Injuries therapy
- Abstract
In recent years, our group and others have reported multiple cases of consistent neurological recovery in people with spinal cord injury (SCI) following a protocol that integrates locomotion training with brain machine interfaces (BMI). The primary objective of this pilot study was to compare the neurological outcomes (motor, tactile, nociception, proprioception, and vibration) in both an intensive assisted locomotion training (LOC) and a neurorehabilitation protocol integrating assisted locomotion with a noninvasive brain-machine interface (L + BMI), virtual reality, and tactile feedback. We also investigated whether individuals with chronic-complete SCI could learn to perform leg motor imagery. We ran a parallel two-arm randomized pilot study; the experiments took place in São Paulo, Brazil. Eight adults sensorimotor-complete (AIS A) (all male) with chronic (> 6 months) traumatic spinal SCI participated in the protocol that was organized in two blocks of 14 weeks of training and an 8-week follow-up. The participants were allocated to either the LOC group (n = 4) or L + BMI group (n = 4) using block randomization (blinded outcome assessment). We show three important results: (i) locomotion training alone can induce some level of neurological recovery in sensorimotor-complete SCI, and (ii) the recovery rate is enhanced when such locomotion training is associated with BMI and tactile feedback (∆Mean Lower Extremity Motor score improvement for LOC = + 2.5, L + B = + 3.5; ∆Pinprick score: LOC = + 3.75, L + B = + 4.75 and ∆Tactile score LOC = + 4.75, L + B = + 9.5). (iii) Furthermore, we report that the BMI classifier accuracy was significantly above the chance level for all participants in L + B group. Our study shows potential for sensory and motor improvement in individuals with chronic complete SCI following a protocol with BMIs and locomotion therapy. We report no dropouts nor adverse events in both subgroups participating in the study, opening the possibility for a more definitive clinical trial with a larger cohort of people with SCI.Trial registration: http://www.ensaiosclinicos.gov.br/ identifier RBR-2pb8gq., (© 2022. The Author(s).)
- Published
- 2022
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27. Kinematics predictors of spatiotemporal parameters during gait differ by age in healthy individuals.
- Author
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de Campos DDSF, Shokur S, de Lima-Pardini AC, Runfeng M, Bouri M, and Coelho DB
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- Aged, Ankle physiology, Ankle Joint physiology, Biomechanical Phenomena, Humans, Knee Joint physiology, Young Adult, Gait physiology, Walking physiology
- Abstract
Joint biomechanics and spatiotemporal gait parameters change with age or disease and are used in treatment decision-making., Research Question: To investigate whether kinematic predictors of spatiotemporal parameters during gait differ by age in healthy individuals., Methods: We used an open dataset with the gait data of 114 young adults (M = 28.0 years, SD = 7.5) and 128 older adults (M = 67.5 years, SD = 3.8) walking at a comfortable self-selected speed. Linear regression models were developed to predict spatiotemporal parameters separately for each group using joint kinematics as independent variables., Results: In young adults, knee flexion loading response and hip flexion/extension were the common predictors of gait speed; hip flexion and hip extension contributed to explaining the stride length; hip flexion contributed to explaining the cadence and stride time. In older adults, ankle plantarflexion, knee flexion loading response, and pelvic rotation were the common predictors of the gait speed; ankle plantarflexion and knee flexion loading response contributed to explaining the stride length; ankle plantarflexion loading response and ankle plantarflexion contributed to explain the cadence, stride width and stride time., Significance: Our results suggest that the ability of joint kinematic variables to estimate spatiotemporal parameters during gait differs by age in healthy individuals. Particularly in older adults, ankle plantarflexion was the common predictor of the spatiotemporal parameters, suggesting the importance of the ankle for gait parameters in this age group. This provides insight for clinicians into the most effective evaluation and has been used by physical professionals in prescribing the most appropriate exercises to attenuate the effects produced by age-related neuromuscular changes., (Copyright © 2022 Elsevier B.V. All rights reserved.)
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- 2022
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28. Editorial: Getting Neuroprosthetics Out of the Lab: Improving the Human-Machine Interactions to Restore Sensory-Motor Functions.
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Dingle AM, Moxon K, Shokur S, and Strauss I
- Abstract
Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
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- 2022
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29. A Public Data Set of Videos, Inertial Measurement Unit, and Clinical Scales of Freezing of Gait in Individuals With Parkinson's Disease During a Turning-In-Place Task.
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Ribeiro De Souza C, Miao R, Ávila De Oliveira J, Cristina De Lima-Pardini A, Fragoso De Campos D, Silva-Batista C, Teixeira L, Shokur S, Mohamed B, and Coelho DB
- Abstract
Competing Interests: The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.
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- 2022
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30. Biomechanical aspects that precede freezing episode during gait in individuals with Parkinson's disease: A systematic review.
- Author
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Cupertino L, Dos Reis TG, Los Angeles E, Costa TM, Shokur S, Bouri M, de Lima-Pardini AC, and Coelho DB
- Subjects
- Biomechanical Phenomena, Gait, Humans, Walking Speed, Gait Disorders, Neurologic etiology, Parkinson Disease complications
- Abstract
Background: The freezing episode (FE) management during gait in Parkinson's disease is inefficient with current medications, neurosurgery, and physical interventions. Knowing the biomechanical change patients suffer preceding FE would be the ultimate goal to measure, predict, and prevent these events., Objective: We performed a systematic review to summarize the kinematic, kinetic, electromyographic, and spatio-temporal characteristics of the events that precede the FE during gait in Parkinson's disease., Literature Survey: Databases searched included PubMed, Embase, and Cochrane and between 2001 to August 2021., Methodology: The present study was a systematic review registered in the PROSPERO database (CRD42021255082). Three reviewers searched and selected studies with methodologies involving biomechanical changes and kinetic, kinematic, electromyography, and spatiotemporal changes before FE in a patient with Parkinson's disease. The relevant articles that show the events preceding FE in patients with PD were identified. We excluded studies that describe or compare methods or algorithms to detect FE. Studies may include participants with all PD severity, time of disease, and age., Synthesis: We selected ten articles for final evaluation. The most consistent results indicate a dramatic reduction of movement excursions with (1) decrease in stride length; (2) decreased gait speed; (3) postural instability with the increased double support phase; (4) incoordination of anterior tibial and gastrocnemius; (5) larger amplitude in the EMG of biceps femoris; (6) decreased range of motion in the sagittal plane at the ankle and hip joints; and (7) anterior pelvic tilt., Conclusion: FE is characterized by complex motor patterns than normal gait and mismatched gains in the perception and execution of the ongoing movement., (Copyright © 2021 Elsevier B.V. All rights reserved.)
- Published
- 2022
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31. A modular strategy for next-generation upper-limb sensory-motor neuroprostheses.
- Author
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Shokur S, Mazzoni A, Schiavone G, Weber DJ, and Micera S
- Subjects
- Feedback, Sensory, Humans, Movement, Neural Prostheses, Upper Extremity
- Abstract
Neuroprosthetics is a discipline that aims at restoring lost functions to people affected by a variety of neurological disorders or neurotraumatic lesions. It combines the expertise of computer science and electrical, mechanical, and micro/nanotechnology with cellular, molecular, and systems neuroscience. Rapid breakthroughs in the field during the past decade have brought the hope that neuroprostheses can soon become a clinical reality, in particular-as we will detail in this review-for the restoration of hand functions. We argue that any neuroprosthesis relies on a set of hardware and algorithmic building elements that we call the neurotechnological modules (NTs) used for motor decoding, movement restoration, or sensory feedback. We will show how the modular approach is already present in current neuroprosthetic solutions and how we can further exploit it to imagine the next generation of neuroprosthetics for sensory-motor restoration., Competing Interests: Declaration of interests S.M. holds shares in the companies IUVO, GTX, and Sensars Neurotechnologies, which are all developing neurotechnologies to restore sensory-motor functions of people with disabilities. All other authors declare no competing interests., (Copyright © 2021 Elsevier Inc. All rights reserved.)
- Published
- 2021
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32. Author Correction: Non-invasive, Brain-controlled Functional Electrical Stimulation for Locomotion Rehabilitation in Individuals with Paraplegia.
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Selfslagh A, Shokur S, Campos DSF, Donati ARC, Almeida S, Yamauti SY, Coelho DB, Bouri M, and Nicolelis MAL
- Abstract
An amendment to this paper has been published and can be accessed via a link at the top of the paper.
- Published
- 2019
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33. Creating a neuroprosthesis for active tactile exploration of textures.
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O'Doherty JE, Shokur S, Medina LE, Lebedev MA, and Nicolelis MAL
- Subjects
- Animals, Electric Stimulation, Macaca mulatta, Prostheses and Implants, Somatosensory Cortex physiology, Brain-Computer Interfaces, Feedback, Sensory physiology, Pattern Recognition, Physiological physiology, Touch physiology
- Abstract
Intracortical microstimulation (ICMS) of the primary somatosensory cortex (S1) can produce percepts that mimic somatic sensation and, thus, has potential as an approach to sensorize prosthetic limbs. However, it is not known whether ICMS could recreate active texture exploration-the ability to infer information about object texture by using one's fingertips to scan a surface. Here, we show that ICMS of S1 can convey information about the spatial frequencies of invisible virtual gratings through a process of active tactile exploration. Two rhesus monkeys scanned pairs of visually identical screen objects with the fingertip of a hand avatar-controlled first via a joystick and later via a brain-machine interface-to find the object with denser virtual gratings. The gratings consisted of evenly spaced ridges that were signaled through individual ICMS pulses generated whenever the avatar's fingertip crossed a ridge. The monkeys learned to interpret these ICMS patterns, evoked by the interplay of their voluntary movements and the virtual textures of each object, to perform a sensory discrimination task. Discrimination accuracy followed Weber's law of just-noticeable differences (JND) across a range of grating densities; a finding that matches normal cutaneous sensation. Moreover, 1 monkey developed an active scanning strategy where avatar velocity was integrated with the ICMS pulses to interpret the texture information. We propose that this approach could equip upper-limb neuroprostheses with direct access to texture features acquired during active exploration of natural objects., Competing Interests: The authors declare no competing interest.
- Published
- 2019
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34. Non-invasive, Brain-controlled Functional Electrical Stimulation for Locomotion Rehabilitation in Individuals with Paraplegia.
- Author
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Selfslagh A, Shokur S, Campos DSF, Donati ARC, Almeida S, Yamauti SY, Coelho DB, Bouri M, and Nicolelis MAL
- Subjects
- Adult, Gait, Humans, Paraplegia physiopathology, Spinal Cord Injuries physiopathology, Walking, Brain physiopathology, Electric Stimulation Therapy methods, Exercise Therapy, Locomotion, Neurological Rehabilitation methods, Paraplegia rehabilitation, Spinal Cord Injuries rehabilitation
- Abstract
Spinal cord injury (SCI) impairs the flow of sensory and motor signals between the brain and the areas of the body located below the lesion level. Here, we describe a neurorehabilitation setup combining several approaches that were shown to have a positive effect in patients with SCI: gait training by means of non-invasive, surface functional electrical stimulation (sFES) of the lower-limbs, proprioceptive and tactile feedback, balance control through overground walking and cue-based decoding of cortical motor commands using a brain-machine interface (BMI). The central component of this new approach was the development of a novel muscle stimulation paradigm for step generation using 16 sFES channels taking all sub-phases of physiological gait into account. We also developed a new BMI protocol to identify left and right leg motor imagery that was used to trigger an sFES-generated step movement. Our system was tested and validated with two patients with chronic paraplegia. These patients were able to walk safely with 65-70% body weight support, accumulating a total of 4,580 steps with this setup. We observed cardiovascular improvements and less dependency on walking assistance, but also partial neurological recovery in both patients, with substantial rates of motor improvement for one of them.
- Published
- 2019
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35. Training with brain-machine interfaces, visuo-tactile feedback and assisted locomotion improves sensorimotor, visceral, and psychological signs in chronic paraplegic patients.
- Author
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Shokur S, Donati ARC, Campos DSF, Gitti C, Bao G, Fischer D, Almeida S, Braga VAS, Augusto P, Petty C, Alho EJL, Lebedev M, Song AW, and Nicolelis MAL
- Subjects
- Adult, Chronic Disease psychology, Chronic Disease rehabilitation, Female, Humans, Male, Paraplegia physiopathology, Quality of Life, Recovery of Function, Brain-Computer Interfaces, Feedback, Sensory physiology, Locomotion, Neurological Rehabilitation methods, Paraplegia psychology, Paraplegia rehabilitation, Touch Perception
- Abstract
Spinal cord injury (SCI) induces severe deficiencies in sensory-motor and autonomic functions and has a significant negative impact on patients' quality of life. There is currently no systematic rehabilitation technique assuring recovery of the neurological impairments caused by a complete SCI. Here, we report significant clinical improvement in a group of seven chronic SCI patients (six AIS A, one AIS B) following a 28-month, multi-step protocol that combined training with non-invasive brain-machine interfaces, visuo-tactile feedback and assisted locomotion. All patients recovered significant levels of nociceptive sensation below their original SCI (up to 16 dermatomes, average 11 dermatomes), voluntary motor functions (lower-limbs muscle contractions plus multi-joint movements) and partial sensory function for several modalities (proprioception, tactile, pressure, vibration). Patients also recovered partial intestinal, urinary and sexual functions. By the end of the protocol, all patients had their AIS classification upgraded (six from AIS A to C, one from B to C). These improvements translated into significant changes in the patients' quality of life as measured by standardized psychological instruments. Reexamination of one patient that discontinued the protocol after 12 months of training showed that the 16-month break resulted in neurological stagnation and no reclassification. We suggest that our neurorehabilitation protocol, based uniquely on non-invasive technology (therefore necessitating no surgical operation), can become a promising therapy for patients diagnosed with severe paraplegia (AIS A, B), even at the chronic phase of their lesion., Competing Interests: The authors have declared that no competing interests exist.
- Published
- 2018
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36. Assimilation of virtual legs and perception of floor texture by complete paraplegic patients receiving artificial tactile feedback.
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Shokur S, Gallo S, Moioli RC, Donati ARC, Morya E, Bleuler H, and Nicolelis MAL
- Subjects
- Adult, Brain physiopathology, Feedback, Female, Floors and Floorcoverings, Foot physiopathology, Humans, Male, Spinal Cord Injuries physiopathology, Spinal Cord Injuries rehabilitation, Surface Properties, User-Computer Interface, Walking physiology, Illusions physiology, Leg physiology, Paraplegia physiopathology, Perception physiology, Touch physiology
- Abstract
Spinal cord injuries disrupt bidirectional communication between the patient's brain and body. Here, we demonstrate a new approach for reproducing lower limb somatosensory feedback in paraplegics by remapping missing leg/foot tactile sensations onto the skin of patients' forearms. A portable haptic display was tested in eight patients in a setup where the lower limbs were simulated using immersive virtual reality (VR). For six out of eight patients, the haptic display induced the realistic illusion of walking on three different types of floor surfaces: beach sand, a paved street or grass. Additionally, patients experienced the movements of the virtual legs during the swing phase or the sensation of the foot rolling on the floor while walking. Relying solely on this tactile feedback, patients reported the position of the avatar leg during virtual walking. Crossmodal interference between vision of the virtual legs and tactile feedback revealed that patients assimilated the virtual lower limbs as if they were their own legs. We propose that the addition of tactile feedback to neuroprosthetic devices is essential to restore a full lower limb perceptual experience in spinal cord injury (SCI) patients, and will ultimately, lead to a higher rate of prosthetic acceptance/use and a better level of motor proficiency.
- Published
- 2016
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37. Long-Term Training with a Brain-Machine Interface-Based Gait Protocol Induces Partial Neurological Recovery in Paraplegic Patients.
- Author
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Donati AR, Shokur S, Morya E, Campos DS, Moioli RC, Gitti CM, Augusto PB, Tripodi S, Pires CG, Pereira GA, Brasil FL, Gallo S, Lin AA, Takigami AK, Aratanha MA, Joshi S, Bleuler H, Cheng G, Rudolph A, and Nicolelis MA
- Subjects
- Adolescent, Adult, Electroencephalography, Feedback, Sensory, Female, Humans, Interdisciplinary Communication, Locomotion, Lower Extremity, Male, Paraplegia physiopathology, Robotics, Spinal Cord Injuries physiopathology, Young Adult, Brain-Computer Interfaces, Gait physiology, Neurological Rehabilitation methods, Paraplegia rehabilitation, Spinal Cord Injuries rehabilitation, Walking physiology
- Abstract
Brain-machine interfaces (BMIs) provide a new assistive strategy aimed at restoring mobility in severely paralyzed patients. Yet, no study in animals or in human subjects has indicated that long-term BMI training could induce any type of clinical recovery. Eight chronic (3-13 years) spinal cord injury (SCI) paraplegics were subjected to long-term training (12 months) with a multi-stage BMI-based gait neurorehabilitation paradigm aimed at restoring locomotion. This paradigm combined intense immersive virtual reality training, enriched visual-tactile feedback, and walking with two EEG-controlled robotic actuators, including a custom-designed lower limb exoskeleton capable of delivering tactile feedback to subjects. Following 12 months of training with this paradigm, all eight patients experienced neurological improvements in somatic sensation (pain localization, fine/crude touch, and proprioceptive sensing) in multiple dermatomes. Patients also regained voluntary motor control in key muscles below the SCI level, as measured by EMGs, resulting in marked improvement in their walking index. As a result, 50% of these patients were upgraded to an incomplete paraplegia classification. Neurological recovery was paralleled by the reemergence of lower limb motor imagery at cortical level. We hypothesize that this unprecedented neurological recovery results from both cortical and spinal cord plasticity triggered by long-term BMI usage.
- Published
- 2016
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38. A brain-machine interface enables bimanual arm movements in monkeys.
- Author
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Ifft PJ, Shokur S, Li Z, Lebedev MA, and Nicolelis MA
- Subjects
- Algorithms, Animals, Behavior, Animal, Cerebral Cortex cytology, Electrodes, Implanted, Female, Humans, Male, Neuronal Plasticity physiology, Neurons physiology, Task Performance and Analysis, Arm physiology, Brain-Computer Interfaces, Haplorhini physiology, Movement physiology
- Abstract
Brain-machine interfaces (BMIs) are artificial systems that aim to restore sensation and movement to paralyzed patients. So far, BMIs have enabled only one arm to be moved at a time. Control of bimanual arm movements remains a major challenge. We have developed and tested a bimanual BMI that enables rhesus monkeys to control two avatar arms simultaneously. The bimanual BMI was based on the extracellular activity of 374 to 497 neurons recorded from several frontal and parietal cortical areas of both cerebral hemispheres. Cortical activity was transformed into movements of the two arms with a decoding algorithm called a fifth-order unscented Kalman filter (UKF). The UKF was trained either during a manual task performed with two joysticks or by having the monkeys passively observe the movements of avatar arms. Most cortical neurons changed their modulation patterns when both arms were engaged simultaneously. Representing the two arms jointly in a single UKF decoder resulted in improved decoding performance compared with using separate decoders for each arm. As the animals' performance in bimanual BMI control improved over time, we observed widespread plasticity in frontal and parietal cortical areas. Neuronal representation of the avatar and reach targets was enhanced with learning, whereas pairwise correlations between neurons initially increased and then decreased. These results suggest that cortical networks may assimilate the two avatar arms through BMI control. These findings should help in the design of more sophisticated BMIs capable of enabling bimanual motor control in human patients.
- Published
- 2013
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39. Expanding the primate body schema in sensorimotor cortex by virtual touches of an avatar.
- Author
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Shokur S, O'Doherty JE, Winans JA, Bleuler H, Lebedev MA, and Nicolelis MA
- Subjects
- Animals, Hand, Humans, Illusions physiology, Macaca mulatta anatomy & histology, Macaca mulatta psychology, Models, Neurological, Motor Cortex anatomy & histology, Neuronal Plasticity, Physical Stimulation, Touch physiology, User-Computer Interface, Visual Cortex anatomy & histology, Body Image psychology, Macaca mulatta physiology, Motor Cortex physiology, Visual Cortex physiology
- Abstract
The brain representation of the body, called the body schema, is susceptible to plasticity. For instance, subjects experiencing a rubber hand illusion develop a sense of ownership of a mannequin hand when they view it being touched while tactile stimuli are simultaneously applied to their own hand. Here, the cortical basis of such an embodiment was investigated through concurrent recordings from primary somatosensory (i.e., S1) and motor (i.e., M1) cortical neuronal ensembles while two monkeys observed an avatar arm being touched by a virtual ball. Following a period when virtual touches occurred synchronously with physical brushes of the monkeys' arms, neurons in S1 and M1 started to respond to virtual touches applied alone. Responses to virtual touch occurred 50 to 70 ms later than to physical touch, consistent with the involvement of polysynaptic pathways linking the visual cortex to S1 and M1. We propose that S1 and M1 contribute to the rubber hand illusion and that, by taking advantage of plasticity in these areas, patients may assimilate neuroprosthetic limbs as parts of their body schema.
- Published
- 2013
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40. Active tactile exploration using a brain-machine-brain interface.
- Author
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O'Doherty JE, Lebedev MA, Ifft PJ, Zhuang KZ, Shokur S, Bleuler H, and Nicolelis MA
- Subjects
- Algorithms, Animals, Artificial Limbs, Feedback, Psychometrics, Reward, Somatosensory Cortex physiology, Brain physiology, Macaca mulatta physiology, Man-Machine Systems, Touch physiology, User-Computer Interface
- Abstract
Brain-machine interfaces use neuronal activity recorded from the brain to establish direct communication with external actuators, such as prosthetic arms. It is hoped that brain-machine interfaces can be used to restore the normal sensorimotor functions of the limbs, but so far they have lacked tactile sensation. Here we report the operation of a brain-machine-brain interface (BMBI) that both controls the exploratory reaching movements of an actuator and allows signalling of artificial tactile feedback through intracortical microstimulation (ICMS) of the primary somatosensory cortex. Monkeys performed an active exploration task in which an actuator (a computer cursor or a virtual-reality arm) was moved using a BMBI that derived motor commands from neuronal ensemble activity recorded in the primary motor cortex. ICMS feedback occurred whenever the actuator touched virtual objects. Temporal patterns of ICMS encoded the artificial tactile properties of each object. Neuronal recordings and ICMS epochs were temporally multiplexed to avoid interference. Two monkeys operated this BMBI to search for and distinguish one of three visually identical objects, using the virtual-reality arm to identify the unique artificial texture associated with each. These results suggest that clinical motor neuroprostheses might benefit from the addition of ICMS feedback to generate artificial somatic perceptions associated with mechanical, robotic or even virtual prostheses.
- Published
- 2011
- Full Text
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41. Virtual environment to evaluate multimodal feedback strategies for augmented navigation of the visually impaired.
- Author
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Hara M, Shokur S, Yamamoto A, Higuchi T, Gassert R, and Bleuler H
- Subjects
- Humans, Physical Examination methods, Video Games, Blindness diagnosis, Blindness rehabilitation, Environment, Imaging, Three-Dimensional methods, Locomotion, Therapy, Computer-Assisted methods, User-Computer Interface
- Abstract
This paper proposes a novel experimental environment to evaluate multimodal feedback strategies for augmented navigation of the visually impaired. The environment consists of virtual obstacles and walls, an optical tracking system and a simple device with audio and vibrotactile feedback that interacts with the virtual environment, and presents many advantages in terms of safety, flexibility, control over experimental parameters and cost. The subject can freely move in an empty room, while the position of head and arm are tracked in real time. A virtual environment (walls, obstacles) is randomly generated, and audio and vibrotactile feedback are given according to the distance from the subjects arm to the virtual walls/objects. We investigate the applicability of our environment using a simple, commercially available feedback device. Experiments with unimpaired subjects show that it is possible to use the setup to "blindly" navigate in an unpredictable virtual environment. This validates the environment as a test platform to investigate navigation and exploration strategies of the visually impaired, and to evaluate novel technologies for augmented navigation.
- Published
- 2010
- Full Text
- View/download PDF
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