178 results on '"Shun'ichi Tano"'
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2. Security Introduction Framework for Operational Technologies and Applying to Industrial Control System.
3. Effects of Avatar's Symbolic Gesture in Virtual Reality Brainstorming.
4. Proposal and Evaluation of Contribution Value Model for Creation Support System.
5. Qualitative and Quantitative Management Methods for Autonomous Systems using Structured Identifier Management Technology.
6. Analysis of Motivation Model Using Real User Data from Social Games for Smartphones Extended to Social Factors Based on Maslow's Hierarchy of Needs.
7. Picking Work using AR Instructions in Warehouses.
8. Incremental Annotate-Generalize-Search Framework for Interactive Source Code Comprehension.
9. Touch detection method for non-display surface using multiple shadows of finger.
10. Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding.
11. Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking.
12. A rhythmical tap approach for sending data across devices.
13. Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception.
14. Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text.
15. Page Navigation on Paper Books and Electronic Media in Reading to Answer Questions.
16. Text Touching Effects in Active Reading: The Impact of the Use of a Touch-Based Tablet Device.
17. Design Support Tool Using Pen Device for Simplification of Animation Design.
18. Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups.
19. Behavior extraction from tweets using character N-gram models.
20. User interface design combining a logical and physical structure-based approach.
21. Microscopic analysis of document handling while reading paper documents to improve digital reading device.
22. Experiences with commonality control procedures to develop clinical instrument system.
23. 3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces.
24. A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks.
25. Truly Useful 3D Drawing System for Professional Designer by 'Life-Sized and Operable' Feature and New Interaction.
26. Enhanced 3D Sketch System Incorporating 'Life-Size' and 'Operability' Functions.
27. Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools.
28. An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing.
29. Three design principles learned through developing a series of 3D sketch systems: 'Memory Capacity', 'Cognitive Mode', and 'Life-size and Operability'.
30. Simple augmented reality system for 3D ultrasonic image by see-through HMD and single camera and marker combination.
31. A generalized four-step inference method for fuzzy quantified and truth-qualified natural language propositions.
32. Support for seamless linkage between less-detailed and more-detailed representations for comic design.
33. An inference method for fuzzy quantified natural language propositions based on new interpretation of truth qualification.
34. Inference results for fuzzy quantified natural language propositions qualified by false.
35. Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti.
36. Rule-based Inference Method for Fuzzy-Quantified and Truth-Qualified Natural Language Propositions.
37. A proposed home agent architecture to infer user feeling from user action pattern.
38. Controlling an Entertainment Robot through Intuitive Gestures.
39. Implementation and Evaluation of Programming Environment using Real Objects for Children.
40. New findings on pupil response in gazing to flashed divided displays.
41. Effectiveness of annotating by hand for non-alphabetical languages.
42. Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display.
43. Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching.
44. User Adaptation of the Pen-based User Interface by Reinforcement Learning.
45. Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices
46. Deep Fusion of Symbolic and Computational Processing for Next Generation User Interface.
47. Design Concept Based on Real-Virtual-Intelligent User Interface and its Software Architecture.
48. Three-layered Fuzzy Inference and Self-wondering Mechanism as Natural Language Processing Engine of FLINS.
49. Fuzzy Analogy Based Reasoning and Classification of Fuzzy Analogies.
50. New Design Concepts for the FLINS-Fuzzy Lingual System: Text-based and Fuzzy-centered Architectures.
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