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2. Phenomenography and grounded theory as research methods in computing education research field.

3. My program is ok – am I? Computing freshmen's experiences of doing programming assignments.

4. Ubiquitous Presenter: A Tablet PC-based System to Support Instructors and Students.

5. What is the Value of Course-Specific Learning Goals?

6. Common sense computing (episode 4): debugging.

9. Path Analysis and Renaming for Predicated Instruction Scheduling.

10. RICHLY QUALITATIVE AND RIGOROUSLY QUANTITATIVE.

11. How suite it is.

12. Want + past participle in American English.

13. Philanthropy.

14. Beachhead.

15. Bialy Café.

16. Elephant tea at the Metropole.

17. Mangoes.

18. Preparing Tomorrow's Faculty to Address Challenges in Teaching Computer Science.

19. CONSTRUCTING MALE GENDER.

20. Building a Virtual Community of Practice for K-12 CS Teachers.

21. GIVING OVER.

22. Study Hall in the Night School of Volition.

23. On This Small Continent.

24. At the Small Plane Airport.

25. How Sand Meets Water.

26. Fossil Walrus Calculus.

27. Dinner and After Dinner.

28. "Eight Years Probation, Ten Days in Jail."

29. Characterization of Instructor and Student Use of Ubiquitous Presenter, a Presentation System Enabling Spontaneity and Digital Archiving.

30. Semper etc.

31. Commonsense Understanding of Concurrency: Computing Students and Concert Tickets.

32. A Future for Computing Education Research.

33. Success in Introductory Programming: What Works?

34. Learning computer science: perceptions, actions and roles.

35. Debugging: a review of the literature from an educational perspective.

36. Debugging: finding, fixing and flailing, a multi-institutional study of novice debuggers.

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