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1. Method for countering strategic attacks in zero-boundary trusted networks.

2. Reformulation of Public Help Index θ Using Null Player Free Winning Coalitions.

3. Operations over Linear Secret Sharing Schemes

4. An issue based power index.

6. Preorders in Simple Games

8. Rationalization of detection of the multiple disorders.

9. Tournament solutions based on cooperative game theory.

10. Eat the Cabbage, Kill the Wolf: When a Game Becomes a Useful Tool for the Simulation of Communication, Information and Decision-Making Processes

11. Power Measures and Public Goods

13. Number of Ties and Undefeated Signs in a Generalized Janken

17. International Monetary Fund: An organization with global goals? A theoretical thesis analyzing the link between the USA and the IMF

18. Afterword

20. The Least-Core and Nucleolus of Path Cooperative Games

21. Compliance Games

25. Measuring satisfaction and power in influence based decision systems.

26. Postulates and Paradoxes of Voting Power in a Noncooperative Setting

27. Aspects of Power Overlooked by Power Indices

28. Some Solution Schemes and Game Properties

31. False-Name Manipulation in Weighted Voting Games Is Hard for Probabilistic Polynomial Time

32. Privacy Games

36. Kelly’s Criterion

38. How to Generalize Janken – Rock-Paper-Scissors-King-Flea

39. Strategies as Profunctors

40. SimDate3D – Level Two

46. Building Your First 2D Game

48. Game Design

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