364 results on '"Skorin-kapov, Lea"'
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2. Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time
3. Survey on user perceived system factors influencing the QoE of audiovisual calls on smartphones
4. Scheduling aerial resource operations for the extinction of large-scale wildfires
5. QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
6. From QoS Distributions to QoE Distributions: a System's Perspective
7. A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
8. Confidence Interval Estimators for MOS Values
9. The Impact of QoE Factors on the Perception of Constructs Comprising Information Quality, Usability, and Aesthetics in Mobile Web Browsing.
10. Exploring the Facets of the Multiplayer VR Gaming Experience.
11. The Impact of Packet Loss and Google Congestion Control on QoE for WebRTC-Based Mobile Multiparty Audiovisual Telemeetings
12. QoE Management for Future Networks
13. Context Monitoring for Improved System Performance and QoE
14. Lag Compensation for First-Person Shooter Games in Cloud Gaming
15. QoE Analysis of the Setup of Different Internet Services for FIFO Server Systems
16. The Impact of QoE Factors on the Perception of Constructs Comprising Information Quality, Usability, and Aesthetics in Mobile Web Browsing
17. How to measure and model QoE for networked games?: A case study of World of Warcraft
18. Assessment of Varied User Representations and XR Environments in Consumer-Grade XR Telemeetings
19. Modelling the relationship between design/performance factors and perceptual features contributing to Quality of Experience for mobile Web browsing
20. Deriving QoE in systems: from fundamental relationships to a QoE-based Service-level Quality Index
21. The OpenIoT Approach to Sensor Mobility with Quality-Driven Data Acquisition Management
22. OpenIoT: Open Source Internet-of-Things in the Cloud
23. An Initiative Toward an Enhanced Industry-Reported Comfort, Accessibility, and Safety Rating System for VR Applications
24. Machine Learning Empowered Computer Networks
25. Energy-aware and quality-driven sensor management for green mobile crowd sensing
26. User Behavior Detection Based on Statistical Traffic Analysis for Thin Client Services
27. QoE-Based Network and Application Management
28. Quality of Service Versus Quality of Experience
29. Q-POINT: QoE-Driven Path Optimization Model for Multimedia Services
30. The Impact of Packet Loss and Google Congestion Control on QoE for WebRTC-Based Mobile Multiparty Audiovisual Telemeetings
31. A Greener Experience: Trade-offs between QoE and CO2 Emissions in Today's and 6G Networks
32. Multidimensional modelling of quality of experience for mobile Web browsing
33. A machine learning approach to classifying YouTube QoE based on encrypted network traffic
34. Approaches for Utility-Based QoE-Driven Optimization of Network Resource Allocation for Multimedia Services
35. Survey on user perceived system factors influencing the QoE of audiovisual calls on smartphones
36. Agent-Based Framework for Personalized Service Provisioning in Converged IP Networks
37. Modeling of a QoS Matching and Optimization Function for Multimedia Services in the NGN
38. Towards Evaluating the Quality of Experience of Remote Patient Monitoring Services
39. A new QoE fairness index for QoE management
40. Location Conveyance in the IP Multimedia Subsystem
41. End-to-End QoS Signaling for Future Multimedia Services in the NGN
42. Interactive Visualization of Grid Monitoring Data on Multiple Client Platforms
43. A Framework for the Classification and Evaluation of Game Mechanics for Virtual Reality Games
44. Impact of User Playback Interactions on In-Network Estimation of Video Streaming Performance
45. The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts
46. CGD
47. The impact of network and social context on quality of experience for competitive multiplayer virtual reality games
48. Survey of research on Quality of Experience modelling for web browsing
49. Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning
50. What is the Trade-Off Between CO2 Emission and Video-Conferencing QoE?
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