Our environment contains temporal information unfolding simultaneously at multiple timescales. How do we learn and represent these dynamic and overlapping information streams? We investigated these processes in a statistical learning paradigm with simultaneous short and long timescale contingencies. Human participants (n = 96) played a game where they learned to quickly click on a target image when it appeared in one of nine locations, in eight different contexts. Across contexts, we manipulated the order of target locations: at a short timescale, the order of pairs of sequential locations in which the target appeared; at a longer timescale, the set of locations that appeared in the first versus the second half of the game. Participants periodically predicted the upcoming target location, and later performed similarity judgments comparing the games based on their order properties. Participants showed context-dependent sensitivity to order information at both short and long timescales, with evidence of stronger learning for short timescales. We modeled the learning paradigm using a gated recurrent network trained to make immediate predictions, which demonstrated multilevel learning timecourses and patterns of sensitivity to the similarity structure of the games that mirrored human participants. The model grouped games with matching rule structure and dissociated games based on low-level order information more so than high-level order information. The work shows how humans and models can rapidly and concurrently acquire order information at different timescales., (© 2024 Massachusetts Institute of Technology.)