1. Gamifying cell culture training: The ‘Seru-Otchi’ experience for undergraduates
- Author
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Victoria T. Ly, Drew Ehrlich, Jess Sevetson, Ryan N. Hoffman, Sofie R. Salama, Sri Kurniawan, and Mircea Teodorescu
- Subjects
Science education ,Cell culture ,Educational games ,Neuroscience ,Stem cells ,Undergraduate education ,Science (General) ,Q1-390 ,Social sciences (General) ,H1-99 - Abstract
Working in a stem cell laboratory necessitates a thorough understanding of complex cell culture protocols, the operation of sensitive scientific equipment, adherence to safety standards, and general laboratory etiquette. For novice student researchers, acquiring the necessary specialized knowledge before their initial laboratory experience can be a formidable task. Similarly, for experienced laboratory personnel, efficiently and uniformly training new trainees to a rigorous standard presents a significant challenge. In response to these issues, we have developed an educational and interactive virtual cell culture environment. This interactive virtual lab aims to equip students with foundational knowledge in maintaining cortical brain organoids and to instill an understanding of pertinent safety procedures and laboratory etiquette. The gamification of this training process seeks to provide laboratory supervisors in highly specialized fields with an effective tool to integrate students into their work environments more rapidly and safely.
- Published
- 2024
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