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1. Computation of Stackelberg Equilibria of Finite Sequential Games

2. The complexity of approximating a trembling hand perfect equilibrium of a multi-player game in strategic form

3. Approximate Well-supported Nash Equilibria below Two-thirds

4. Path coalitional games

5. On the Approximation Performance of Fictitious Play in Finite Games

6. Approximability and parameterized complexity of minmax values

7. Simple Recursive Games

8. The Computational Complexity of Trembling Hand Perfection and Other Equilibrium Refinements

9. Deterministic Graphical Games Revisited

10. Finding Equilibria in Games of No Chance

11. Computing Proper Equilibria of Zero-Sum Games

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