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1. End-to-end learned Lossy Dynamic Point Cloud Attribute Compression

2. FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework

3. An Efficient yet High-Performance Method for Precise Radar-Based Imaging of Human Hand Poses

4. INPC: Implicit Neural Point Clouds for Radiance Field Rendering

5. Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Depth Sensors

6. TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering

7. PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generation

8. VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering

9. Fireflies: Photorealistic Simulation and Optimization of Structured Light Endoscopy

10. Improving HEVC Encoding of Rendered Video Data Using True Motion Information

11. A Realistic Radar Ray Tracing Simulator for Hand Pose Imaging

12. Achieving Efficient and Realistic Full-Radar Simulations and Automatic Data Annotation by exploiting Ray Meta Data of a Radar Ray Tracing Simulator

13. CherryPicker: Semantic Skeletonization and Topological Reconstruction of Cherry Trees

14. ShaRPy: Shape Reconstruction and Hand Pose Estimation from RGB-D with Uncertainty

15. A Lightweight Machine Learning Pipeline for LiDAR-simulation

16. ADOP: Approximate Differentiable One-Pixel Point Rendering

17. UniTorch - Integrating Neural Rendering into Unity

18. Joint Segmentation and Sub-pixel Localization in Structured Light Laryngoscopy

19. GAN-Based LiDAR Intensity Simulation

20. Face2Face: Real-time Face Capture and Reenactment of RGB Videos

21. LumiPath -- Towards Real-time Physically-based Rendering on Embedded Devices

22. NRMVS: Non-Rigid Multi-View Stereo

23. IGNOR: Image-guided Neural Object Rendering

24. Real-Time 3D Reconstruction of Human Vocal Folds via High-Speed Laser-Endoscopy

25. HeadOn: Real-time Reenactment of Human Portrait Videos

29. FrameIT: Detangling Knowledge Management from Game Design in Serious Games

30. FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality

31. VolumeDeform: Real-time Volumetric Non-rigid Reconstruction

33. Inverse Rendering for Geometry and Material Reconstruction

34. Automatic Spatial Calibration of Near-Field MIMO Radar With Respect to Optical Sensors

46. Interactive Painting and Lighting in Dynamic Multi-Projection Mapping

49. LiveNVS: Neural View Synthesis on Live RGB-D Streams

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